Stock Market

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Re: Stock Market

Postby Captain Jack » Thu Apr 21, 2016 2:29 pm

Haron wrote:How about something like this:

Each port has one company, which produces the good made in that port. At the end of each day, the shareholders of that company gets paid a dividend depending on the number of goods sold in that port that day. Say 100 M goods were sold, and there are 1 M shares in the company. Perhaps 1 gold pr good is an OK dividend, causing a payout of 100 gold pr share that day?

The "stock market" should be almost like the card market, where stocks in each company is sold for credits to other players.

Initially, all shares of all companies are owned by the system, which sells them in chunks at a certain minimum price. Players then bid on these chunks of shares, just like in the card market today.



That's a great idea to build on.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Stock Market

Postby Stan Rogers » Thu Apr 21, 2016 4:39 pm

Captain Jack wrote:
Haron wrote:How about something like this:

Each port has one company, which produces the good made in that port. At the end of each day, the shareholders of that company gets paid a dividend depending on the number of goods sold in that port that day. Say 100 M goods were sold, and there are 1 M shares in the company. Perhaps 1 gold pr good is an OK dividend, causing a payout of 100 gold pr share that day?

The "stock market" should be almost like the card market, where stocks in each company is sold for credits to other players.

Initially, all shares of all companies are owned by the system, which sells them in chunks at a certain minimum price. Players then bid on these chunks of shares, just like in the card market today.



That's a great idea to build on.

+1. Also has potential to go long ways in a more business/economics type game if you wanted to explore economy manipulation.
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: Stock Market

Postby Valar Morghulis » Thu Apr 21, 2016 7:50 pm

Has potential and may give incentive to protect port population but...

It can't be protected per default for the same reasons as why extortionists, assassins, pirates and mercenaries are not limited.

Back in the days, there were some very lucrative corporations like the British east India company. Made a fortune but
were heavily preyed on by everybody.
Anybody looked the story behind the oil wars in south america? Some heavy hitting companies inciting wars and overthrowing governments whilst
applying every trick in the book.

It does add spice to the game.
User avatar
Valar Morghulis
 
Posts: 208
Joined: Sun Dec 06, 2015 10:14 pm

Re: Stock Market

Postby Hawk » Sat Nov 17, 2018 1:08 am

-1 Disapprove. Maybe something similar to this would be considered in more elaborate suggestions that exist.
"Have at it gentlemen"
User avatar
Hawk
Players Dev Team Member
 
Posts: 453
Joined: Wed Mar 28, 2012 2:32 am

Re: [Review] Stock Market

Postby DezNutz » Sat Nov 17, 2018 2:01 am

-1 Disapproved
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: [Review] Stock Market

Postby Vane » Sat Nov 17, 2018 3:10 pm

Disapprove

However the concept is great and i think could and would tie in nicely through CJs more recently mentioned Trading Company suggestion ;).
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: [Review] Stock Market

Postby PFH » Sat Nov 17, 2018 9:08 pm

I agree with vane. Use this suggestion to tie with trading companies ;)

Dissapproved
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Previous

Return to Disapproved

cron