Merc for Hire

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Merc for Hire

Postby Hawk » Fri Jul 06, 2012 12:08 am

I'm going to test out the role of a mercenary and see how it goes

I will take jobs ranging from casting buried treasure, to attacking the strongest players in the game
Just be willing to offer a fair price..

Message me ingame to contact me and we can deal from there

I promise 100% confidentiality
I can decline any job without giving a reason
I will also do jobs for newer players at a very small price to help out

For those who don't know my ingame name is Skyhawk ;)
"Have at it gentlemen"
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Re: Merc for Hire

Postby Hawk » Sun Jul 08, 2012 3:24 am

I was offered a rather unique method of payment, but I think it is borderline cheating..
Are the exact rules of posted somewhere? I am forced to be creative for payment options, but I'd rather not be accused of cheating/milking/boosting

Also is an ingame method of payment possibly coming?
Last edited by Hawk on Sun Jul 08, 2012 11:31 am, edited 1 time in total.
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Re: Merc for Hire

Postby Captain dungeness » Sun Jul 08, 2012 7:24 am

That's a great question. I would really like an in-game way to pay/gift to players. I could use it to give guildmates a small "promotion gift". In CTC sub-officer promotions are given as players reach certain fame numbers. It would like to give them a congratulatory gift for each milestone as a perk to joining the guild and incentive to stay active.
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Re: Merc for Hire

Postby Captain Jack » Sun Jul 08, 2012 1:05 pm

After reading carefully again, I repost:
Mercenary roles are allowed. Payment options for now could be beneficial voodoo casting (Voodoo Casting is not restricted as long as there are no multiplay suspicions). I reckon that the offer could be credits through the Trade Market. This can be an option till we implement a system to send credits to other players (will happen soon).

Any other way, like fleet danger manipulation or fame and gold through pre-defined battles is considered MILKING and it is FORBIDDEN.
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Re: Merc for Hire

Postby SGT Blue » Sun Jul 08, 2012 5:49 pm

What about if you have a ship you dont want or use in your inventory, and a smaller member can use it to start or better their trade, can you allow them to commandeer said ship? Or is that forbidden?
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Re: Merc for Hire

Postby Grasshopper » Sun Jul 08, 2012 6:32 pm

Well, well, well, Skyhawk!
Nice Idea, I had one called, erm 'Witch Doctor' for hire, which is exactly the same premise. It had no responses in the forum, Jim Lad! (For 'Piracy' effect, mi harties).
However, I got some interesting feedback and job offers. Seems I chose the wrong brand name for the forum responders though?
Nice speach btw ...Hope you do well :D
Certainly adds scope to experiment, without having to be a ship fleet manager. I prefered the pirate theme personally, but players seemed to be surprised and annoyed by attacks from pirates in a pirate game??? ...Can't please everyone I suppose ;)
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Re: Merc for Hire

Postby Captain Jack » Mon Jul 09, 2012 1:20 pm

SGT Blue wrote:What about if you have a ship you dont want or use in your inventory, and a smaller member can use it to start or better their trade, can you allow them to commandeer said ship? Or is that forbidden?



Like I said, Voodoo Casting is not restricted as long as there are no multiplay suspicions. So this is allowed.
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Re: Merc for Hire

Postby Hawk » Thu Jul 26, 2012 10:44 pm

I am now offering my services to entire guilds..
Whichever guild hires me first can have my full services for an predetermined amount of time

My prices average at 10 million a week but that is negotiable ;)

Smaller guilds will receive a discount because I think they could use me more
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Re: Merc for Hire

Postby Roileon » Sun Jul 29, 2012 5:42 am

umm, how do you get this 10million a week, I am very curious for this sounds like a good living :lol:
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Re: Merc for Hire

Postby Hawk » Sun Jul 29, 2012 8:04 am

Keep in mind the constant voodoo assault from mutiple players..

There are many ways for payment, commandeer being the one I use most frequently
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