by Captain Jack » Thu Apr 07, 2016 5:58 pm
At level 20, which is every technology's maximum level, you get 40% discount.
So, instead of paying 1,139,866 for the 201st captain, you will get to pay 684k. That's a save of 455k for a single captain. Cool eh?
Let me create the whole scenario now, as this will speed things up;
Starting point for the formula construction
-Captains costs up to 200 should not be taken in mind for the formula. The thinking is that you need to get to 200 captains before getting an Academy.
-Let's suppose one could get a big enough loan to manage to get a level 1 academy, for this purpose, since research will be cheap for first levels. Still, no matter how cheap it will be though, we cannot expect a player to finish 10 levels of the technology before he reaches 200 captains. The discount at that point will be 20%.
-200 captains, 40 admirals and 38 merchants, all together cost a total of 105M
So, it becomes clear that it is safely to exclude these 100M from our metrics, in order to get safe results.
Cost from 200 to 400
Again, we need to also add in Admirals and merchants. All these cost a total of 480M
We need to factor in that one will start upgrading at 200 captains but will not wait to finish all the research before getting more captains. Some players will do this, and this patience should count in their favor so it should not be factored in, to give them the strategical advance.
Let's suppose a player on average gets the officers from 200 to 300 with 10% discount and the officers from 300 to 400 with an average of 15% discount.
Calculating save... (200 to 300 cost = 182M - 10% = 164M for a save of about 18M) + (300 to 400 cost about 300M - 30% = 210M for a save of about 90M).
So, the tech can save you on average a total of 108M on avg or a total of 192M at maximum.
From this metric, it becomes clear to me that the total tech cost for the first 15 levels should not be greater than 100M to make it worthwhile (there also academy costs etc).
Costs from 400 to 1000
We should not overlook the big benefits players that choose to go to higher counts are getting. Although, we came down to think that whoever takes such a risk (of running a thousand ships) he should be able to saw his risks if successful (at times, I wonder why we have this Antagonize card).
The total officers costs is equal to 5.15B. The total save of 40% at level 20, means that for the 400 to 1000 captains, one can save about 2B. No matter how we tailor the formula, it will break as these are huge numbers.
Cdv point
It becomes clear to me, that CDV point is well chosen. This is why I ask from players to give their feedback. Especially when veteran players are involved, the feedback is great.
Ultimate suggestion - Officer Contacts
I think that by taking in mind all the above, what would work best for Officers cost is the following:
-An overall cost of about 200M (including gold bars cost @ 2k a piece)
-An overall time of about 2 months time to fully research it (with a level 20 academy and lvl 20 education, this will drop down to 22 days)
-Levels up to 15 cost about 100M
-Levels from 15 to 20 (final 10%) costs about 100M more
-To achieve this huge difference in the formula, we will use gold bars cost at the final levels
-Entry technology should be very cheap (about 500k perhaps)
-Time for first tech should also be low (about 2 hours)
-Time and Cost will scale fiercely to reach objectives set above.
This suggestion will be the final implementation for Officer Contracts, unless user feedback/insight forces us to update it. You are my guests for this purpose.