Cargo Capacity

Old Discussion topics

Re: Cargo Capacity

Postby Sir Cornelius Floyd » Sun Mar 20, 2016 1:11 am

+1, save the large fluyt
User avatar
Sir Cornelius Floyd
 
Posts: 36
Joined: Sat Feb 20, 2016 7:24 pm
Location: United States of America

Re: Cargo Capacity

Postby Sir Sam Lowe » Sun Mar 20, 2016 1:12 am

But a lvl1/2 SOTl takes less than 20 mins from Tort -Tzo
Now 20 fleets of lmm(100 ships) with no cannon and:
______________________________________________________________________________________________________________________________________________________
Treasure Fleet
Company Card(theres suppose to be one)
And stacked on favorable winds...
______________________________________________________________________________________________________________________________________________________

Think of each fleets prof for the day. Also,without voodoo I don't think some of these "Warships" can stay beyond the 1hr. I may or may not be right but it's what comes to mind.
Sir Richard Delrio
User avatar
Sir Sam Lowe
 
Posts: 171
Joined: Tue Jan 05, 2016 4:34 pm
Location: Delrio Brothers Square,Tzogos,Avonmora

Re: Cargo Capacity

Postby Most Lee Harmless » Sun Mar 20, 2016 2:05 am

and each sotl has a plunder value of 75k, regardless of its level or armament : so, I'd be more than happy for folk to run such sotl fleets... real get rich quick scheme, but not for the trader using them...
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Cargo Capacity

Postby Cdv » Sun Mar 20, 2016 4:55 am

+1 if cargo capacity is increased from current values in a ship without cannons(as opposed to reducing capacity from current values in a ship with cannons).
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: Cargo Capacity

Postby Grimrock Litless » Sun Mar 20, 2016 5:04 am

+1
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Cargo Capacity

Postby Crackedcubes » Fri Mar 25, 2016 2:09 pm

I want my $2 dollars said the paperboy!

Well really, I want my lil bit of extra cargo capacity from not running cannons on my trade ships!

bump
User avatar
Crackedcubes
 
Posts: 196
Joined: Thu Nov 05, 2015 9:38 pm

Re: Cargo Capacity

Postby Most Lee Harmless » Fri Mar 25, 2016 2:41 pm

Actually : not carrying cannon would not really have added much cargo space at all to trade ships back in the day : merchants would have had their armament on the main deck, pretty much open to the elements and thus not really ideal for keeping cargo : especially on a sailing ship which required access to all parts of the main deck, with stays, lines, hauls and what-not in constant use to trim those sails. Plus carrying weighty cargo too high up in the ship would make it a pain to sail, the center of gravity matters for cargo ships, more so for those under sail. As the holds would have been already rammed full, not a lot of places to put the extra crates left.

Next problem is that warships were not designed for cargo : their hulls were designed for strength in battle and speed thru the water, not for loading and carrying tonnes of barrels, crates and such. Cargo vessels have much more 'bulky' hulls to carry more, thus their slower speed and their decks and hulls weres designed for speedy and secure loading and unloading : warships are not.

The ideal design ended up with the 'clipper' : built like a frigate for speed : narrow hull, lots of sail but with a hull and decking built for loading and carrying goods : but these were only truly economical for very high-value cargo like tea, spices and silks : relatively small weight, but with a big price attached.

Perhaps that is the avenue we should be following, especially with ship specialisation and 'in-house' ship building : a 'clipper' design, which sacrifices arms for sheer speed and maximum cargo within that narrow fast hull.

Clipper : cargo/75 : crew/100 : speed/very fast : cannon/8 : build cost : 10% less than a frigate with less iron used, but more cotton. very high evasion ability reduces incoming damage : when used with 'battle orders' to seek escape, almost un-catchable. (perhaps use a similar metric to the evasion chance in Skirmish?)

Should allow for some nice very fast fleets for long-haul trade or higher-risk gold shipments, anyway, thats an idea floated.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Cargo Capacity

Postby Crackedcubes » Fri Mar 25, 2016 4:42 pm

Strong points well said...since ship specialization is not available at this time...albeit mute issue...

In contrary fashion, I disagree that all merchant vessels had their gun positions on the top deck. For instance the Duc de Duras, a 900 ton merchant ship built by France had her cannon on the first below deck. She was loaned to the Continental Navy and was renamed the Bonhomme Richard. perfect example of a large merchant ship with guns below deck!
User avatar
Crackedcubes
 
Posts: 196
Joined: Thu Nov 05, 2015 9:38 pm

Re: Cargo Capacity

Postby Most Lee Harmless » Fri Mar 25, 2016 5:31 pm

Good points, well raised : yep, there were exceptions to my general point : but they are that, exceptions : the vast range of merchantmen were not vessels like the Bonhommie Richard, built for the long-distance trade to the Indies and thus needing to be largely self-sufficient in defence in such far flung seas : they were mainly coasters, their defences deck mounted swivel-guns and short range cannon, meant to discourage opportunistic boarders, not to fight sea battles.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Cargo Capacity

Postby Crackedcubes » Sat Apr 02, 2016 9:52 pm

bump...

Me gots extra cargo waiting to be hauled, but this darn empty cannon deck is not being utilized properly. we've been bowling ten pins lately on it, but it is such a waste.

how about that extra cargo space on our trade vessels running without cannon?
User avatar
Crackedcubes
 
Posts: 196
Joined: Thu Nov 05, 2015 9:38 pm

PreviousNext

Return to Archives