[Disapproved] Mindbar and Countercourse

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[Disapproved] Mindbar and Countercourse

Postby Sir Sam Lowe » Sat Mar 19, 2016 2:05 pm

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Last edited by Sir Sam Lowe on Sat Mar 19, 2016 3:35 pm, edited 1 time in total.
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Re: Mindbar and Countercourse

Postby Mr. Rothschild » Sat Mar 19, 2016 2:12 pm

-1 without hesitation.

Your asking a merchant with defenses up to just sit there and take repeated hits and do nothing. Otherwise retaliate and then lose even more.

No, if you want to be the aggressor and target well established players then learn to deal with the beatings I say.
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Re: Mindbar and Countercourse

Postby Sir Sam Lowe » Sat Mar 19, 2016 2:26 pm

Repeated hits?
1. If you have a mindbar up the curse fails
2. The person with the mindbar WILL retaliate

So the only person losing is the pirate.
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Re: Mindbar and Countercourse

Postby Mr. Rothschild » Sat Mar 19, 2016 2:35 pm

The curse does not always fail, and as I said, if you want to risk hitting a player deal with the consequences.

Defensive voodoo are all the large players have to maintain their positions. We have fame, influence, gold and ships to lose. Without the few defensive cards we have, it would be to easy for a, nothing to lose pirate to come along and just reduce everything we've spent months to attain in a matter of hours.

With as few defensive possibilities as we have you want to reduce them further? .... no more comments.
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Re: Mindbar and Countercourse

Postby Sebena » Sat Mar 19, 2016 3:21 pm

-1 Then whats the point of defensive voodoo?

if it bothers you that your target has mindbar there is way to avoid it but you'll have to learn it yourself
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Mindbar and Countercourse

Postby Isabelle » Sat Mar 19, 2016 5:33 pm

Sir Richard Delrio wrote:Repeated hits?
1. If you have a mindbar up the curse fails
2. The person with the mindbar WILL retaliate

So the only person losing is the pirate.


I agree with Mr Rothschild and Wolfie. The pirate has not taken months to build fleets, GC, ... he has not much to lose compared to a merchant.
That is why the risk has to be greater. Just have to get smart with who, when and what to hit.
Nearly all men can stand adversity, but if you want to test a man's character, give him power.
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Re: Mindbar and Countercourse

Postby Sir Sam Lowe » Sat Mar 19, 2016 6:28 pm

A trader turn pirate v.s a pirate turn trader

0.0
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Re: Mindbar and Countercourse

Postby Sebena » Sat Mar 19, 2016 6:39 pm

I don't understand what you are trying to say here but this suggestion then destroys value of mindbar and its rarity so again I say -1 since it's only valuable way of protection for traders although like I said it's not hard to pass by it it only takes small ammount of thinking about things.
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Re: [Disapproved] Mindbar and Countercourse

Postby Captain Jack » Sat Mar 19, 2016 7:12 pm

Changing core game features because of a strategy that does not fit our personal objectives is not the root of our philosophy in taking the game forward.
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