So, I just got done with dropping the influence of a certain nation in several ports, and I wanted to share my thoughts. I was initially excited at the prospect of such a task, until I realized exactly what it would entail. Namely, breaking a mindbar and casting several propaganda voodoo cards. I feel as though it was too simple and took away an interesting aspect of nation controlled ports, namely, the fight for influence between parties.
At higher influence levels, the percentage nature of voodoo cards makes them a much better alternative to manually donating gold to ports. Especially because that hard earned donated gold can be erased with a propaganda voodoo card. This makes influence wars consist entirely of just a few voodoo cards. Which is rather boring if I say so myself.
Personally I believe that influence should be gold maintained. This means that players would have to donate gold to keep influence high, but also that players would not be able to directly drop influence via voodoo. To lower the influence of a nation, you should have a disrupt their income and trade fleets, and therefore, their donations. This would make claiming a port an extended campaign, not just pop of a few (or many) voodoo cards. Which gives room for more exciting campaigns, reason for wars, and more balanced completion for f2p noblemen.
My propositions:
Death to propaganda - Remove or replace the card entirely
Death or Nerf to Charity Donation - 1%-3% instead of 5% perhaps?
Death to Conspiracy - Remove or replace the card entirely
I say death, but I am really just bringing up the topic for discussion. Curious to know other's thoughts on this.