Card Idea - Piracy (Ambush - Implemented)

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Card Idea - Piracy (Ambush - Implemented)

Postby Hawk » Tue Jun 12, 2012 12:11 pm

Subject: (Common) Ambush

Description:
Instant - Fleet
Turn Cost: 1

Choose a Port
A random trading fleet in route to that port gets +3 danger
Implemented Version: Select a Fleet with less than 3 Danger. This fleet's danger becomes 18.

In my opinion, fugitive from justice and hostile natives cards, are too aggressive and hard to acquire.
With all these cards coming out there needs to be a common card for pirating.

*Edited
Edited by SPASTIC
Last edited by Hawk on Mon Jun 18, 2012 12:47 am, edited 1 time in total.
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Re: Card Idea - Piracy

Postby Hawk » Sun Jun 17, 2012 7:34 am

Also maybe it could make 2 fleets show up so it is more worth it
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Re: Card Idea - Piracy

Postby Jim Hawkins » Sun Jun 17, 2012 10:51 am

Sorry I have to disagree. Some players just want to trade peacefully. If a random guild player appeared would you attack it ? Strong Players would get even Stronger. Any random fleets must be NPC fleets. The game is well balanced at the moment.

Richer
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Re: Card Idea - Piracy

Postby Hawk » Sun Jun 17, 2012 12:26 pm

I just think there should be a way to pirate without having to target all the players fleets and crippling the player.

As a peaceful trader.. would you rather have all your fleets attacked over a 12 hour period? Or one or 2 attacked randomly?
Hostile natives is a good card, but I think there should be one more card that offers "gentle" pirating.
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Re: Card Idea - Piracy

Postby Jim Hawkins » Sun Jun 17, 2012 1:07 pm

Hostile natives targets a player as if at war or counter attack. It can be defeated by serenity or stopping your trade routes till it wears off. If you are on line a reasonable amount of time this will work. Your suggested card gives no time to respond. Its only advantage is if it targets a low standing player as would you attack one of the big players and risk your dr going up and being counter attacked.
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Re: Card Idea - Piracy

Postby Hawk » Sun Jun 17, 2012 3:08 pm

Raster wrote:Hostile natives targets a player as if at war or counter attack. It can be defeated by serenity or stopping your trade routes till it wears off. If you are on line a reasonable amount of time this will work. Your suggested card gives no time to respond. Its only advantage is if it targets a low standing player as would you attack one of the big players and risk your dr going up and being counter attacked.


Yes hostile natives does target a player as if at war.. which is exactly why I proposed this card ;)

First of all, since the target would be random that gets rid of the danger of this card being abused.
You seem to see yourself getting attacked multiple times with no defence. It would take around 50 of this card at a port you are at for you for it to match up to hostile natives casted on you. (And that is only if all your trading fleets go to one port). A defence is not needed if chances are you won't even be targeted.. God forbid a peaceful merchant be attacked once out of hundreds of players.

This card would be close to useless for strong players but amazing for newer players. If this card was common and the attacks were randomly spread out, newer players could actually pirate and be overlooked.
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