Captain Jack wrote:You set an idea, you tell us that is good (in a good structured way) but:
-You provide no arguments as why it good
-You do not tell us why this is needed
-You do not share an objective or a strategy to help
If you are leaving this to me, then here is how I work on player suggestions:
-If an idea is good and clarified enough, I may approve right away or clarify it.
-If an idea is competent then I help in clarification trying to help it progress.
-For incompetent ideas, like I rate this one, I do not reply at all.
-If by chance such a suggestion reaches 2 pages of approval (ie, more than 10 backers) I put my input.
So, the only reason I am providing this reply is to help you all in understanding how we work in development.
Finally, let me put my input before hand:
-You cannot compare Ambush to Mindbar. The first is an offensive card and the later is a defensive card.
-There is nowhere near reality to put a limit to a defensive card. Especially Mindbar which can be used as the last line of defense.
-Ambush is the only card that has such a limit. I have said it multiple times that we are against any kind of limits. We only use them where they are absolutely necessary.
We want to make defense easier not the other way around. So keep this in mind as well for future suggestions.
So, prematurely disapproved.
Thank you for the suggestion though. I have to encourage you as your suggestion format was very good.
I am not sure about anyone else : But I found that quiet a shut-down.
I will answer your message line by line - First Providing : Why its good?
- For Players with lot's of Mind bars - They may seem " Untouchable " if they have a unlimited amount of Mind-bars(10+) to put on, so Limiting this to 3 Mind bars a day ; Would limit down there " Unapproachability " making it - " Fair " for the smaller Chests in Avonmora - but sometimes Smaller is Better. ( Do not mean it to sound like it is : The game is balanced for all players, but it was a example..)
- Well, I cannot really say why this is needed : I can state a fact, some players fly around with Mind bars all the time : When one gets broke, they just replace it within a click - It would make the defense game a lot more strategic. Which as you say later on in the post - You do not need to make Defense more difficult. So I will come back to this.
- Regarding the Objective, it is to make placing Mind-bars more strategic based - For example, you can just throw on a Mind-Bar but and a massive
BUT players do not decide : Where or when it is good to place it down : So we will look at Rothschild case, lets say KarKar casts HN's, he does not put a MB up yet ( IF THE 3 MB RULE WAS IN PLACE) He waits till the harmful spells such as Propaganda's fly in. It is to make it more strategic balanced, and fair to all players ( With a Voodoo Chest size of 2-3k we will say in this instance against - A 10k Voodoo Chest player?...) Maybe : Yes : I dont know.
Now your Input - I, Personally find I can compare - As I am a human like you !

No, seriously : A MindBar can be used Offensively as well as defensively : For locking your opponents out of help ( For a while, at least.) Well regarding second, maybe X player can only cast 3 on him self but can request and receive Mind-bars from other Players?
Thanks for your Input.
-Roberts.