After long time research and discussion I present you the complete suggestion for the Academy Version 1.0
It was very difficult to clarify every detail of this feature, so we will reserve most of the ideas for future versions. For example, academy level will affect more things in the future (like how many technologies you will be able to research).
What Academy will provide?
- Academy will be available as a new building in player's hideouts.
- Players will be able to research technologies in there, which will grant them certain bonuses.
- Researching a technology will cost gold coins, gold bars and it will require research time.
Academy Levels
- Every Academy Level reduces research speed by 2%.
- Maximum level of an Academy is 20, so research speed reduction can be up to 40% (ie, 6 days instead of 10)
- Academy cost can be found here, feel free to give us feedback
- Hastening research with turns will be possible.
Offered Technologies
Ideas like trees and technology categories/groups will be used in future Academy versions (Click to see Cpt Dungeness suggestion here). There will be extra bonuses for researching particular chains/categories. For now, we will go for a simple setup.
Version 1.0 Technologies
Feel free to propose total cost for 20 levels (in Gold Coins and time)for every technology that interests you.
- 1.Officer Contracts Each level decreases Officer hiring costs by 2%
- 2.Storage Contracts Each level decreases Warehouse Upgrade Level costs by 2%
- 3.Loan shark (Details: viewtopic.php?f=4&t=1839 )
- 4.Shipwright Management Ship building (gold coins) cost 1% less per level
- 5.Warehouse Tycoon Manual resource purchases at Port Markets directly to Warehouse cost 1% less (0,125% less for Gold Bars) per level
- 6.Political Science Each level increases Influence gained through Build Up port by 2%
- 7.Skirmish Tactics Each level gives an extra Skirmish point per day
- 8.Piracy Each level gives +3.5k bonus income from any successful plunder or skirmish ATTACK (not successful defence). The extra funds are paid by the game (not the player who lost).
- 9.Metallurgy +2.5% per level bonus on Iron Scantling (Armor Class) (PvP only)
- 10.Gunpowder +2.5% per level bonus bonus on Round Shot (Attack Damage) (PvP only)
- 11.Education Decreases research time by 2% per level
- 12.Spanish Galleons Increases all Galleons type ships speed by 1.5% per level (Bonus applies normally during PvP battles)
Example suggested costs for all 20 levels: 400M Gold Coins and 60 days of research time. (Not case studied values, merely giving an example here. I will come with proposed values on all suggested technologies in the near future)
Ship upgrades cost 0.5% less per level
Bonus stacks with Marquess bonus (At level 20, you get a total of 30% cheaper building costs and 20% upgrade costs)
Bonus is applied after West India Company bonus
(ie, a level 20 Metallurgy will be like having 15 points at Iron Scantling)
(ie, a level 20 Gunpowder will be like having 15 points at Round Shot)
Decrease is applied right after Academy decrease (ie 100 days become 60 after a level 20 academy reduction. Then the 40% Education reduction is not applied at starting value, but academy's produced value which in our example is 60.)
Increases all Galleons type ships Hull Points by 2.5% per level (they become tougher in PvP battles/more hp/can take more hits)
Notes to take in mind:
-Education bonus will become higher if Academy levels start to play a different role.
-Research times will be very high and you will only be able to research one technology at a time.
-This means that Education technology and Academy levels extra cost worth will be relative to each player's assets and strategy.