Court Bailiff (Nation Debt Collector)

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Court Bailiff

Postby Mohammed » Mon Jan 04, 2016 1:22 am

Danik wrote:If the Bailiff was an NPC, as Stan suggests (and thats a good idea too), then it is right the nation should stump up a fee to cover its 'costs' : perhaps a link between the number of skirmishes it can carry out and the amount paid : ie. x amount for a single skirmish per day, x2 for a second, x3 for a third, and so on. I'd still want the random capture of a ship from the defeated target fleet : the prospect of losing a prime war-ship might well tempt the miscreant into settling for terms with the nation.


the limit with skirmish is good but still being able to grab a ship from the target fleet just like that is still to powerful
User avatar
Mohammed
 
Posts: 485
Joined: Sun Jan 01, 2012 11:54 pm

Re: Court Bailiff

Postby Stan Rogers » Mon Jan 04, 2016 1:31 am

Using the skirmish model, any fleet, any time would be the rule with chance of escape.

In my scenario, I envision the bailiff always searching for the offenders lit fleets. If he is never lit, the bailiff will never find him.

Also, the bailiff would travel from port to port in a constant search but the fugitive may be lucky and evade the bailiff for a number of days/ hours.

To give the fugitive a better chance or escape, the bailiff maybe have to sit in port for x hours upon arrival before he can move on to the next scheduled port to again wait for x hours hoping the offender will show up.
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: Court Bailiff

Postby Most Lee Harmless » Mon Jan 04, 2016 1:36 am

Mohammed wrote:
Danik wrote:If the Bailiff was an NPC, as Stan suggests (and thats a good idea too), then it is right the nation should stump up a fee to cover its 'costs' : perhaps a link between the number of skirmishes it can carry out and the amount paid : ie. x amount for a single skirmish per day, x2 for a second, x3 for a third, and so on. I'd still want the random capture of a ship from the defeated target fleet : the prospect of losing a prime war-ship might well tempt the miscreant into settling for terms with the nation.


the limit with skirmish is good but still being able to grab a ship from the target fleet just like that is still to powerful


Its random.. might get a lvl1 howker, might get a Galleon, might get a frigate.. depends which fleet the bailiff hits, if it escapes, if it gets beaten, which ship gets taken : the nation might get back 10k or 100k or 1mil.. the enforcement has to have some teeth otherwise it would just be a cost of doing business, like the standard skirmish
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Court Bailiff

Postby Brazzler » Mon Jan 04, 2016 1:57 am

Mohammed wrote:the limit with skirmish is good but still being able to grab a ship from the target fleet just like that is still to powerful



Aren't Court Bailiff powerful in real life? I mean, they can take anything of yours to pay your debt.
If you didn't want your ass shot off, you shouldn't have stuck it out so far.
User avatar
Brazzler
 
Posts: 337
Joined: Wed Oct 16, 2013 2:37 am

Re: Court Bailiff

Postby Stan Rogers » Mon Jan 04, 2016 2:10 am

Yes... in a NPC bailiff scenario, the bailiff would provide a slow,steady pressure on the culprit. The culprit could evade for days but he would have to give up skirmish, or any action that would light his fleets.

He could take a chance on, let's say, skirmish a possible treasure fleet and then hope the bailiff does not find him in the next 4 hrs while he is lit and be successful.

Regarding Bailiff's, Nations could hire up to X amount of bailiff's.
Bailiffs retain a % of the capture.
Signing bonus to a bailiff for a term of duty.
Multiple enemies of state can be assigned to Bailiff.
Bailiff's with more powerful fleets have higher sign up fee.

Ok.. I'm over my NPC bailiff spew...
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: Court Bailiff

Postby Most Lee Harmless » Mon Jan 04, 2016 4:26 pm

Brazzler wrote:
Mohammed wrote:the limit with skirmish is good but still being able to grab a ship from the target fleet just like that is still to powerful



Aren't Court Bailiff powerful in real life? I mean, they can take anything of yours to pay your debt.


Indeed, one does not want a Court Bailiff showing up at the door.. its a humbling experience to realize you have so few get-out clauses to save a morsel for yourself.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Court Bailiff

Postby Most Lee Harmless » Mon Jan 04, 2016 4:30 pm

Danik wrote:The tax rate was not hidden from you when you chose to join Mexico : the rates for each class are public knowledge and the higher bands could easily be avoided : given that you and your bunch of bandits only joined so as to loot the Treasury then your deep concern for a fair and equitable recovery system is a bit surreall..


There is a Ship tax Vote underway in Mexico designed to create a 'flat rate' tax across all classes. These will see 99% reductions for some classes. I see already some, (I wonder who) have chosen to vote against it.. so much for any concern about 'unrealistic' tax rates : they (guess who) are voting to keep them!
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Court Bailiff

Postby Captain Jack » Mon Jan 04, 2016 5:39 pm

So you want a NPC-cop based guy to scan all the ports looking for debt-ridden enemies of the state?

Wouldn't this take all the fun from real players hunters? :P
And ultimately, these are not enemies of the state. They use a card to persuade the state officials that they are still law-abiding citizens! And they succeed!

The problem is that the true officials of the nation cannot be fooled by a card (PCs). Danik and Rad know the plot! They know what Roi, Juicy, Warrior and the rest have begun.

So only the marue could be a solution but still, in such a situation not powerful enough as I doubt that they would have the majority to pass it (Roileon, just like any law, Council members will be able to propose it, it will be a law of the state and it will work like a Send Payment).The marque solution is to keep a nation clean and tidy. Not to defend against coups.

Coups are a different case, a very beautiful one, I must add. The comments from Danik, AyeCappy, Roileon and others, here and in the national forums have been very entertaining to read. I have had many good laughs so far with the genuine commentary by all involved parties. I really cannot be persuaded that the current system is not good enough in the case where even an outsider with no interest on the outcome (I am speaking for myself) has such entertainment.

Perhaps it is a bit more tensive for those involved but nonetheless, entertaining. In the end, some will win and some will lose, like it happens in every game (who knows, maybe they will tie). That's what Pirates Glory is though, a game. The good part here is that the losers will still win the experience who is very useful indeed.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Court Bailiff

Postby Most Lee Harmless » Mon Jan 04, 2016 5:54 pm

They are indeed enemies of the state.. they are listed as 'fugitives from justice' on the hostility report page : it is not until they use a card to remove that hostility (or have it bleed away as with the case of hostility gained by hitting) that they can be considered to have evaded justice and 'disappeared'. Until then, they remain named by the state as fugitives.. and its not unreasonable for the State to put a price on their heads and send forces to apprehend them and extract a penalty.

I'd agree with you about taking the fun away from real player-hunters.. just that I dont see any of that breed stepping up to do the job unless well rewarded (which is fair enough) : which leaves the nation facing that cost on top of the losses which led to the hostility with no prospect of any return unless a system which extracts wealth from the miscreant exists to pass it back to the nation in such a way as to prevent that player-hunter just hitting and keeping any gains for themselves on top of their fee.

So, thats why the random ship-plunder after defeating the fugitives fleet in battle : the hunter gets the usual plunder score, plus their fee : the nation gets the ship value as some recompense. I linked it to skirmish rules to keep a degree of limitation on how many such hits the hunter can perform on one day and also a means of the hunter 'spotting' the fleets. A smart hunter might choose better ports for skirmish plunders, the fugitive can choose to avoid them : but gaining the hostility was the fugitives choice too : no reason they should be given too many means to evade justice. But they will have chances too.. skirmish has the 25% evade chance, they can beef up their fleets to win those battles, they can avoid higher-risk ports, they can just go pay their bills and make peace.. or they can carry on and risk further loss.

But lets not leave the nation with one choice : write of the loss.. or spend more to punish.. but keep the loss.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Court Bailiff

Postby Stan Rogers » Mon Jan 04, 2016 6:00 pm

"So you want a NPC-cop based guy to scan all the ports looking for debt-ridden enemies of the state?

Wouldn't this take all the fun from real players hunters? :P
And ultimately, these are not enemies of the state. They use a card to persuade the state officials that they are still law-abiding citizens! And they succeed!

The problem is that the true officials of the nation cannot be fooled by a card (PCs)"

Well,,, sort of, but not in the context you describe. One cannot use a card to erase debt to a nation (I don't think ?) I really was thinking more along the lines of debt recovery only as opposed to a NPC being assigned to enemies of the state(hostility) although I may have blurred those lines earlier.

I also think about the practicality of a person/player who wants to explore the possibility of debt collection casting assorted voodoo on the debtor and earning back enough to cover his voodoo costs plus being able to return something to the nation treasuries.
Currently there is a long list of current and former citizens that owe monies to the crown and some/most are inactive but some are not.

I don't really know but I was just considering another possible solution to the problem that so far, evades us.
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

PreviousNext

Return to General Discussion

cron