Red ned wrote:It's time to scrape off the barnacles. Careening ties the target fleet up, locking into the next port of call for 24 hours. During this time no goods can be transferred to or from the ships of the fleet. The fleet is vulnerable to attack.
I like this idea : barnacles and fouling were the big issue for wooden-hulled ships, costing many knots off their top speed.
I do think 24hrs is a bit too long, however : maybe 12hrs is more apt.
Perhaps this could tie in to the current use of brigs/RFA cards : maybe a boost to any repairs thus reducing the down time?