Ghost fleet.

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Ghost fleet.

Postby Roileon » Fri Jul 18, 2014 3:38 pm

Painmaster wrote:I believe this idea was already brought up and shot down in another forum, but I still like it

I can't remember whether this idea has been brought up or not in the past but I'm pretty sure it hasn't. Don't quote me on the :lol:

Either way, I have to disagree with this card.

-1
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Re: Ghost fleet.

Postby kymanithekims » Fri Aug 22, 2014 2:34 am

i like the idea +1
kymani the kims
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Re: Ghost fleet.

Postby Roberts » Sun Oct 19, 2014 6:14 pm

Wayyy to strong...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: Ghost fleet.

Postby Captain dungeness » Sun Nov 16, 2014 8:21 pm

Way too strong
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Re: Ghost fleet.

Postby Mohammed » Mon Nov 17, 2014 11:44 am

both cards suggested in this topic are too powerful
-1 from me
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Re: Ghost fleet.

Postby Grimrock Litless » Sat Oct 31, 2015 6:27 am

Good idea

+ 1
"Got ya."
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Re: Ghost fleet.

Postby DezNutz » Sat Oct 31, 2015 4:10 pm

Great voodoo card name. Bad idea.

Possible Alternate Suggestion. (Open to modification)
- Can be cast against any fleet by fleet #.
- Casting creates an identical ghost fleet of the target fleet.
- Fleet lasts only a single battle
- If victorious Target fleet can be plundered a percentage (~20-80%) of its cargo, but not captured
- If target fleet has no cargo, the equivalent percentage (~5-10%) in GC of the ship/fleets maximum cargo hold is plundered and chance of ship(s) within target fleet of being sunk increases.
- If victorious, Target fleet is immune from further ghost fleet attacks for 24 hrs.
- Increases all castors fleets danger by +5 per cast.
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