by Captain Jack » Wed Oct 28, 2015 7:46 pm
I do not know in which way to reply in a short and meaningful way to this idea. So excuse me if I will not list all my arguments here. Rest assured that I can list at least 3 pages of arguments here on why this is a really bad idea that will simply not happen. I plead the author not to take this in a personal way, I really want him to keep posting ideas for the reason below:
This idea has a good part, the one of loading more things into ships, other than tradeable resources. Things manufactured by players. This is the best part and I am keeping it.
The rest are all questionable. I will only write three arguments to keep it simple:
-Every offense needs to have a counter. This has no counter and this should be enough for rejecting it. Additionally, it does not seem probable to find a reasonable way to counter this idea.
-You cannot give such decisive bonuses that cost no turns. Turn spending is an important factor for battles. Being able to prepare something that is going to be used in battle, needs careful planning. Imagine someone to have a pool of 1000 turns that can only be used during battles or used in battle voodoo; these sounds like too powerful. This idea comes to sound that powerful.
-We do not want to make it easier for the small ships to beat the big ships. There are already more than enough ways to beat a bigger fleet. The balance here is already pretty tight. I can write at least 6 more paragraphs in explaining this thing but I will skip it.