Right now, what a Governor takes more than a Duke, is +5 votes and the privilege of showing off his name in the Court of the port he controls.
Example:
- Code: Select all
Welcome to the Court of Tortuga
A port controlled by Midway Islands
It is Governed by reddayne (#42822)
60.1M citizens live here
As part of the Nations Expansion feature, we are going to give governors some options, in order to make them important. This topic is to discuss these options. Your feedback is important.
Here are some of the IDEAS we CURRENTLY have:
1.Assigning a governor
-Right now, Governor assignment happens automatically during Nations update. The highest populated port is assigned to the highest influential Duke available. If there is no Duke, then no Governor is assigned.
This has served as well (although a bit problematic with frequent changes) so far but now it will need to change and make Governors more stable. It will not be fun at all to lose your port so frequently.
We have many ideas on how to do it. Perhaps the best would be the following:
a)New Law: Government Type
The citizens choose their Government type.
The starting two types will be Monarchy and Parliamentary Monarchy (United Kingdom uses this currently but I believe it is self explanatory itself)
The default type will be Parliamentary Monarchy
b)The first difference these types will have, will be the way to assign Governors. We will see the new options of the Government types in another topic AFTER they are implemented.
-At the case of Monarchy, the King will assign/unassigne the Governments at will. At anytime and instantly.
-At the case of a Parliamentary Monarchy then a voting will be required (like all other).
b)You will need to be a DUKE before you can be assigned as a Governor (due to game mechanics, we will not make it easier for anyone)
c)Obviously, in case someone loses citizenship, he will automatically lose his Governor position.
2.Governor Actions
Here we expect a great deal of feedback from you. For a starting point, here are some of our own ideas:
a)The governor controls the tax rate of the port.
Right now, for every resource sold by the port market a 1% of the total value sold is given to the controlling nation.
This value is not added on the resource prize but it is part of it. As port gold goes to nothing, we simply salvage 1% of it in behalf of the nation.
We think we should maintain this stable tax and also add a dynamic tax.
Perhaps, the best would be that this dynamic tax is added to the good SOLD to the market. The max tax cannot be greater than 8.3% and it should excempt newcomers (players with less than 1000 turns). Probably, for the sake of entertainment the tax should be an adjustable value in between 1% to 5% and it should not affect gold bars at all (tax-free resource when sold).
b)Tax rate for Shipwright
Right now, there is a title bonus that allows up to 30% cheaper ship production. The governor could control half of it (up to 15%) in the nation favor.
For example, he could set a 10% tax. In this case, the ships would be instead cost 20% less and this 10% would go into the country coffers.
c)Special Buildings for the port
The governor will be able to order construction/upgrades for them
See details about these buildings here
d)Port objectives to be included in nation missions
The governor should be able, through a rigid system, to select needs of his port. Influence and population can be the kickstart options. The governor will flag how necessary such are for his port. For example, a highly populated port might not wish more population. The governor will select this option for his port and when a new nation mission is generated, it will always try to respect such decisions and will replace it with another.
All Governor options will be visible to the council but only the governor will be able to change them. Every change will take 1 daily update to take place.
You got more ideas, shoot them here