Port Governors

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Port Governors

Postby Captain Jack » Fri Oct 16, 2015 3:43 pm

Ahoy,

Right now, what a Governor takes more than a Duke, is +5 votes and the privilege of showing off his name in the Court of the port he controls.

Example:
Code: Select all
Welcome to the Court of Tortuga
A port controlled by Midway Islands

It is Governed by reddayne (#42822)
60.1M citizens live here


As part of the Nations Expansion feature, we are going to give governors some options, in order to make them important. This topic is to discuss these options. Your feedback is important.

Here are some of the IDEAS we CURRENTLY have:

1.Assigning a governor
-Right now, Governor assignment happens automatically during Nations update. The highest populated port is assigned to the highest influential Duke available. If there is no Duke, then no Governor is assigned.

This has served as well (although a bit problematic with frequent changes) so far but now it will need to change and make Governors more stable. It will not be fun at all to lose your port so frequently.

We have many ideas on how to do it. Perhaps the best would be the following:

a)New Law: Government Type
The citizens choose their Government type.

The starting two types will be Monarchy and Parliamentary Monarchy (United Kingdom uses this currently but I believe it is self explanatory itself)
The default type will be Parliamentary Monarchy

b)The first difference these types will have, will be the way to assign Governors. We will see the new options of the Government types in another topic AFTER they are implemented.

-At the case of Monarchy, the King will assign/unassigne the Governments at will. At anytime and instantly.
-At the case of a Parliamentary Monarchy then a voting will be required (like all other).

b)You will need to be a DUKE before you can be assigned as a Governor (due to game mechanics, we will not make it easier for anyone)

c)Obviously, in case someone loses citizenship, he will automatically lose his Governor position.

2.Governor Actions

Here we expect a great deal of feedback from you. For a starting point, here are some of our own ideas:

a)The governor controls the tax rate of the port.

Right now, for every resource sold by the port market a 1% of the total value sold is given to the controlling nation.
This value is not added on the resource prize but it is part of it. As port gold goes to nothing, we simply salvage 1% of it in behalf of the nation.

We think we should maintain this stable tax and also add a dynamic tax.

Perhaps, the best would be that this dynamic tax is added to the good SOLD to the market. The max tax cannot be greater than 8.3% and it should excempt newcomers (players with less than 1000 turns). Probably, for the sake of entertainment the tax should be an adjustable value in between 1% to 5% and it should not affect gold bars at all (tax-free resource when sold).

b)Tax rate for Shipwright

Right now, there is a title bonus that allows up to 30% cheaper ship production. The governor could control half of it (up to 15%) in the nation favor.
For example, he could set a 10% tax. In this case, the ships would be instead cost 20% less and this 10% would go into the country coffers.

c)Special Buildings for the port
The governor will be able to order construction/upgrades for them
See details about these buildings here

d)Port objectives to be included in nation missions
The governor should be able, through a rigid system, to select needs of his port. Influence and population can be the kickstart options. The governor will flag how necessary such are for his port. For example, a highly populated port might not wish more population. The governor will select this option for his port and when a new nation mission is generated, it will always try to respect such decisions and will replace it with another.

All Governor options will be visible to the council but only the governor will be able to change them. Every change will take 1 daily update to take place.

You got more ideas, shoot them here ;)
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Re: Port Governors

Postby Francois le Clerc » Fri Oct 16, 2015 4:09 pm

My bad idea:

Let citizens of ports decide who they want.

Give food to the people or tobacco. Like a food producing port would not neeed a governor that only give what is there right.

Donations: Players donate to the port:
10, 000 gc and you get 10, 000 citizens vote.

Live: A furom that only those votes are posted e.g:
19, 000 more citizens voted for Joe Boot
However, if TLT give food, rum, tobacco or things needed to port this migh happen.
1, 000 supporters have left Joe to vote for TLT.

TO DO LIST: The king or citizens of the port can make a list of what the candidates are to try and aquire before a given time I.g. 12hrs-3days

Surrender: Persons running for governor can call a stop if they don't have enough votes or can't bother. The person who surrenders is eliminated and the other candidate wins.

Challenge: Governors can challenge dukes and higher of other nations for ports.e.g:
A Midwat gov of a Midway port can challenge a Tokelau duke/gov for the port. But only the port gov has the right. If th defender loses nothing happens if the defender wins they control the port for 24 hrs during this time all attacks on port are proven null and void.


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Re: Port Governors

Postby Most Lee Harmless » Fri Oct 16, 2015 4:49 pm

Sorry, but I cant make head nor tail of this proposal...
-1 : Move to archive.
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Re: Port Governors

Postby Captain Jack » Fri Oct 16, 2015 5:23 pm

Danik wrote:Sorry, but I cant make head nor tail of this proposal...


Mine or Francois?

Francois idea is not bad. We would like a new metric to flesh his idea. If influence is the major critical point, how should we call what Francois proposes?

It sounds like a bribe at worst or taking after them at best.
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Re: Port Governors

Postby Roberts » Fri Oct 16, 2015 8:13 pm

I have a idea... Hoow about working on pirate features?
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: Port Governors

Postby Barnabas Sackett » Fri Oct 16, 2015 9:14 pm

I like this captain jack
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Re: Port Governors

Postby Ahhrrgggg! » Sat Oct 17, 2015 12:16 am

The ports had more control by the govt back in the day. A governor rating system should be devised. Based on port population growth, Port visits from merchants, The wealth accumulation of the port, market sales, and influence: this rating would be port happiness for lack of better words. Most of these can be influenced by a governor and his nation. This rating would be used to influence the prices in his market. The gov could choose between a lower sales price of his ports production, or a rise in the ports commodity consumption, could even influence the commodity that is wanting to be sold in the port. This would work with the ability of the governor to set tax rates on the sales of in his port. Another perk for highly rated governors is a peek at how prices are going to change in some sort of time(6 hours, 12 or 24 hours). This allows the governor and the nation to set sailing orders of their merchant fleets just ahead of the price changes, and allow voodoo to be used as needed/wanted. Now for the think tank.... The issue I see is a nation could concentrate their efforts on one port. There may need to be some type of modifier for nations with multiple ports, that a norm is created and deviations from the norm are considered in the port happiness, this would be population happiness in their nation.
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Re: Port Governors

Postby Sir Colchian Niveus » Sat Oct 17, 2015 12:36 pm

Just a silly thought.

i believe that a Governor must be something more than just a name. What if the Governor is the responsible for the port defence? Having the nation being unable to def the port for 3 days. The only one able to increase or reduce influence or even build up the port to be the Governor.

Example: Danik is Governor of Prote but i want Prote for myself. I reduce his influence and increase mine and grab the port at update. Danik is the only one that can defend it for the next 3 days. LT or Xanadu are incapable to do anything to me for the next 3 days and if Danik is afk, well i guess bad luck for them. 3 days after the update if i have the port and get attacked i'll be responsible for defending the port and they will have the chance to bomb me. If Danik grabs the port back at update, the circle ends and i'm the only one that can hit back when he will have his friends and allys helping him.

That would change the whole gameplay. Nations will be choose their Governors carefully. Being a Governor will actually mean something. Nations with many ports like spain or midway might stop having so many Dukes. Being unable to defend your port will keeping you above Marquess, that way weak players will be losing the 10% bonus of Duke/Governor. Nations will be losing ports, profit, resources. Will be actually fighting for their ports. A new nation (small one) can actually harm a nation, if it doesn't have a strong Governor. Pirates can mess with them.

Who dares to become a Governor? Who will be honored to get that title? Those will be the new questions. :)

+1 to Roberts. Pirates need work!
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Re: Port Governors

Postby Sir Colchian Niveus » Sat Oct 17, 2015 1:24 pm

Addition.

If the current Nation of the port want to defend it as a Nation, then they should not have Governors, that means that they wont have Dukes either. The bonus for the Dukes will be a privilage appointed to their power. If they want the bonus, but aren't strong enough to defend it, then the port can change owner every 3 days. :)
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Port Governors

Postby Sir Colchian Niveus » Sat Oct 17, 2015 1:50 pm

What's the gain for a governor? maybe the taxes of resources sold on that port? maybe 25% reduction to every port control voodoo cast on him, offensive and defensive, by allys and enemies? Maybe both on a smaller percentance.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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