by Captain Jack » Mon May 28, 2012 7:10 am
First of all, there are 2 moderators and they are only public forum moderators. They only get some access in this very forum we now browse. No access at all in - game is bestowed. No one can read your messages or whatever else anywhere; you might want to check for spies in your own guild instead of loathing game administration. Horatio, If you want to become a forum moderator, I am offering you a public invitation as after all I find you as a perfect choice.
Secondly, there are some flawed assumptions here;
-The game is nowhere near as what it used to be 1 year ago. Yes, 1 year ago, it would take you 1 year to build 100 or 200 ships but now this can be done in months or weeks. So it is only normal to be able to lose them fast too. Game metrics have changed so comparing the past with current won't lead us to any safe results.
-Dungeness, you said you lost 200 ships and the truth is that you have been attacked hard numerous times. Still, you got 451 ships and you are #4. Correct me if I am wrong, but I think you do not use credits at all either. My point here is that despite all the problems, you seem unaffected at large. Surely, a clear demonstration of your skills but in the same time a clear demonstration that the game has the needed mechanisms already.
-And indeed, there are multiple ways to defend from losing a ton of ships. There are a lot of antimeters and a lot of strategies you can choose before hand. Even if you are caught off guard, there are still many things you can do. From voodoo to helpful friends and from ships to stored materials.
-There are big fat limits to how many times you can get attacked. For voodoo, there is Mindbar (which can be casted by allies too, even if you got 0 turns or no mindbar cards for example). For fleets/ships, there is danger rating. If you got 200 fleets, it is only natural that you will get attacked as much. How can we impose a limit other than danger and still be fair to new and old players ? Still, you can disperse your fleets and sell your ships off, for a total payoff. I am mentioning this tactic because I have seen players using this; I find this as a perfect tactic in fact as you utilize the sinking chances mechanism.
Regarding the name speculation, lets draw a big separating line here. There is In-Character (IC) and Out-Of-Character (OOC). The guild names are considered IC. We can interfere for a name if it is abusive/offensive. Just send a message to #1 in-game. We will not resolve any such issues here. For the record, we do find current name within the rules.
Certainly, we do want to facilitate different styles of play. Solutions can be created and most of the times easily and fast. Do not ask however for solutions that will ensure your domination against everybody else. If you want total domination, this is a hard and tough battle that you need to carry along with your allies.
To sum up, I think that you are still exploring the potential of the game. Of course I wish this discussion to continue and I am ready to discuss anything you want and analyze anything to a greater extend. This is part of my duties as a community administrator. I am your link with the developer team and I speak for them.
So far, the impression I have got is that we should improve the visibility of the voodoo casted on guildmates feature. This feature ensures that you are not destroyed while sleeping and currently it goes unnoticed. Perhaps we could add an event generator somewhere at the main menu where it will list events relative with your guildmates. We are currently brainstorming on this and suggestions are welcome here or even better in a new topic.