by Most Lee Harmless » Sat Jun 27, 2015 7:44 pm
I disagree.
yes, translations and guild permissions are useful, however, the game will not die overnight without them : but with hide-outs, technologies, resource buildings, etc, the game is already under-going a major shake-up which will lead to most, if not all, production being player-generated : I see 'fishing fleets' as being part of that new model of production ; so, the ability to generate 1/3 of wage stocks or a trading resource 'in port' is no small thing : as CJ said in his original post, its a feature which has been long-planned : I dont suppose any of us are truly aware of the amount of major 'back-ground' work that has been done to prepare the ground for new additions such as this and future resource-related features to be 'slotted in' easily but the short implementation timetable given hardly comes across as a major diversion from 'other tasks'.
Translations are a major piece of work : Every single piece of text has to be re-done then added alongside the existing text as an alternative display for the code to choose from : all the help notes, all the starter 'quests', all the events, notifications, headers, footers, tables, charts, guild info, nation info, top tens, chat boxes, forums, demographics, battle reports, voodoo guides, etc, etc, including any illustrations using text (Voodoo cards, Officers, Fleets, Market, etc, etc,).
I think some thought also needs to be given to whether such translations run as separate servers, and thus game-worlds, or alongside other languages in this current game-world.
Guild permissions : ranks can already be set to allow limited viewing of internal matters for new players with the lowest ranks : nation forums already allow for restricting viewing to a chosen rank and above: I dont see why a similar system cant be overlaid onto guild ranks : one problem might well be that nation ranks are limited in number and clearly defined : guild ranks are not so simple, being as its possible to have 100 separate ones and every guild has a different ranking structure and name for each. So, it would probably need to be based on 'power' bands rather than specific ranks : i.e. all ranks, above 10, above 20, above 30, and so on.
-1 : Move to archive.