Kart wrote:If Pirates Glory is to continue to grow, Captain Jack is right. We will need more training guilds. Not just guilds that put into their description that they train new players, but guilds who are willing to commit themselves to helping these new players. Too many times you see a guild who says they are willing to train, only to tell the new players to read the guides and will do no more.
SSTG was created as a true training guild. Our initial plan was to train and then have players leave to join other guilds and we would bring in more new players to train. In reality what we have seen is a one on one training situation where new players are assigned mentors, as the players learn they do not want to leave. Instead they can be further trained so some of them will become mentors themselves to train more new players. The number of 20 does seem to be an effective ceiling for membership until enough mentors are created to take on more. As more mentors are created the numbers can be increased.
The secret we see in increasing the retention rate is creating personal relationships and making the game social in nature as well as competitive in nature. If you begin playing a game that is difficult in the beginning and you do not know anyone playing it, you are likely to not stay long. However, if you make friends quickly in the game you are likely to stay and enjoy your new friendships as well as enjoy the game. The future of Pirates Glory does not depend on us who have played the game for a while. Its stability depends upon new people coming in to replace the ones who leave through natural attrition of a game. Its growth depends upon those coming in and staying above the amount needed to cover the attrition of players.
I've asked my a lot of my friends to try this game. But they seem to play for a week and then quit. They said that its a boring game. And I asked them why, and they said that the game is just about trading and piracy and its so boring.
The problem about retention rates is not training guilds. Its the interface. When new players start the game they are basically lost. They see some instructions first but that information is not sufficient. Most of the guilds just teach to do this and that for gold. But only some teach where is what. That is, new players do not know how to even apply to a guild. I know that the missions might help, but some players think the 3 circles ( mission circles - pirate, merchant, nobility mission ) are just for decoration or whatever you call it.... An in-game guide when you start the game about the interface, will be helpful in my opinion.
Training guilds are the second step. I dunno about other guilds, but in ZomB, when new players join, sometimes some of our players talk with them and help them out. So a normal guild is as good as a training guild imo. So here for retention rates, guilds are only the 2nd priority, interface is the first. Some new players don't even know that forums exist. If they know that there are forums then the threads at the tavern page are the only forums for them. For retention rates, this what 'I think' we should do - new players should get a small guide on the interface, i.e. that guide should provide them a list of things that would be there in HQ page, Plunder page, etc. They should be asked to copy that guide and save it for reference later.
Want to trade ships or voodoo cards or whatever, just contact me in-game.