Just thinking out loud. Bear with me, this could be long and messy. These are my views. If you do not agree with anything, please feel free to attack the views(with your own opinions), but not the player/person!Issues at hand(as I understand it):
1. Fame does not accurately depict the standing of a player;
2. the 25-fame protection rule is used(or misused) to protect a large player from excessive losses;
3. anything else?
Problem 1: Fame does not accurately depict the standing of a player
Solution suggested:- Code: Select all
-1 point of Fame earned for every 1000 gold coins spent.
as opposed to 1 point of fame per 100 gold coins earned in current system
While I would obviously prefer the status quo, I have to admit that it is true that the current system does not reflect a player's actual fame. This suggestion is good and I think it will provide a better system of calculating a person's stature in the game.
Problem 2: the 25-fame protection rule is used to protect a large player from excessive loss
Captain Jack, can you provide some stats as to how many players are actually doing this? I am really interested to know how prevalent this is. I look at the top 10 ship list and the players' fames and it appears to me that only two of those 10 could possibly be using this strategy. Captain Dungeness has admitted he has been plundered down to 25 fame countless times. In my case, I think I can count on one hand the number of times I have gone below 25 fame. It is not really as easy as you would think! So, that leaves Captain D - a rule change for just one player? Captain Dungeness, you are indeed a legend!
Solution suggested:- Code: Select all
-Fame Loss: (10% of total Fame) / (Number of Ship owned by loser/5) -> Winner loots half of this
changed from Fame Loss: (10% of total Fame or 5% if initial fame is above 1 million ) -> Winner loots half of this
This is a very drastic change. Will this stop large players from dropping to 25 fame? Yes. In fact, I think even most newbies will not be able to reach 25 fame, with this rule. So it solves problem 2, but it creates other problems.
Let's look at some figures focusing only on Fame: Assume Player A starts with 1 million fame and he is being attacked by Player B. In the current system, for the first attack, Player A loses 10% i.e.100,000 fame and Player B gains 5% i.e. 50,000 fame. This is for just one hit and is the same regardless of player A's fleet size.
In the proposed suggestion, A's loss of fame and B's gain in fame will depend on the number of ships A has, so for the first attack
Player A's ships.....Fame Lost(by A).....Fame Gained(by B)
5...............................100,000.................50,000
50...............................10,000...................5,000
100..............................5,000....................2,500
200..............................2,500....................1,250
500..............................1,000......................500
If we consider 20 fleets as a standard size of players 'worthy' of being hit, pirates will gain fame of 2,500 or less per hit. I have seen in the forums some players complaining that their plunders are not recognized, that they cannot understand why their fame gain is not reflected in the daily update. Things will only get worse with this proposal. In fact, I can imagine a scenario where the loser ends up with more fame than the winner when all the plunder has been done! In general, traders have a big advantage over pirates with this system, fame-wise.
It is also a curious side-note that Player B needs to hit ALL the fleets of Player A to get the same amount of fame as one hit from the current system. For e.g. currently, player B makes 50,000 fame with one hit. If player A had 500 ships, player B will need
100 hits to make the same 50,000 fame! Interestingly, this is roughly the same situation for any number of fleets i.e. you have to hit them all.
So, like I said, it is a very drastic change and one that may not be necessary.
Problem 3: Anything else?
Yes, there are other things that will change if this is implemented. For one thing, gold loss. Due to the low amounts of fame loss/gain, there will be a hugely increased number of potential attacks on players in the event of a Fugitive attack. Player A(with 200 ships/40 fleets) can receive a maximum of 101 attacks in the old system; and 480 hits in the new one. He will still end up with 90k+ fame, so the 25-fame rule or even a 100-fame rule will be irrelevant. The issue now will be his loss of gold and ships. If he loses only an average of 30k(not likely) of gold per hit, his total losses will be around 15 million gold. ( Idk how to calculate the actual gold loss, so maybe someone can come up with more accurate figures.) Even a player with only 10 fleets can have a maximum of 120 hits on him and lose more than 3.6 million gold.
So, I would say that not just the biggest traders but even small traders and pirates are at high risk. Nowadays, it is not uncommon to see pirates have more than a hundred ships.
Captain Jack has said that full fleet destruction is 'acceptable' development-wise. But I don't know how many players would find it acceptable if it happened to them.
Possible ideas(some to be combined with others):
1. Keep Plank A, lose Plank B
2. Increase fame loss to (50% of total Fame) / (Number of Ship owned by loser/5)
or alternatively, (10% of total Fame) / (Number of Ship owned by loser/25) which gives the same result
3. Put limits on the number of Hostle Natives and Fugitive from Justice that can be cast on a person during a certain period of time; for e.g., maximum of 5 Natives cast on a person in 3 days; 4 Fugs per 7 days
Edit: 4. We need a vacation mode that does not require credits and one that every player can afford to use. The ability to stay away from the game for up to 3 or 6 months, or up to when the player logs in next, whichever comes first. You must 'apply' for leave 3 to 7 days before, so that the vacation mode does not become misused. Everything stops-trade , fleets, gold production etc. and stays the same until the player comes back from vacation. I'm sure other players can add the details.