The way I understand it, Maj. that is the way it works, and will still work. From the way I understand fame to work in the future, Fame is gained when you spend your gold, not earn it. This means you gain fame when you spend that 1,000,000 gold coin from the treasury, or the the income from your party cards, etc.
We also gain fame from the mistress system. Fame is awarded for romance, but is fame, none the less.
I like the idea of fame gained for one's assets - value of their buried treasure, their hideout, their bank accounts, their ships, etc. will provide so much fame. People who are wealthy and have many assets are famous. Fame awarded for wealth, but is fame, none the less.
As for the battle fame, seems out of balance, as it stands, but it works. With the wealth system corrected, a tweak to the battle system in the form of a bonus for ship and fleet configurations could probably be created.
However, for piracy it is a different matter. Pirates can have no banks, no king, no laws, no treasury. They should at least have an advantage as they fly the Jolly Roger, and what better place would that be than at sea?
Countries battled each other many, many more times, but this be a land of pirates, thus the fame must reflect it somehow.
Here are some thoughts:
For those flying the Jolly Roger, in addition to the normal fame, they receive an additional 25% of the fame - not from the defender, but generated simply because this is a pirate attack. The world would spread the name of a pirate. Advanced Piracy could also enhance it.
Would it make sense, that as the pirate is never totally vanquished, his fame would also only be reduced by 1/2, as while defeated in naval battle, he will live to fight another day.
Here's another thought; In addition, for every 1,000,000 fame points, the Pirate would gets a "Dread" bonus of 1-2% attack bonus not unlike the Bless Curse.
Another idea for Dread Bonus would be to apply it differently. Say for every 1,0000,0000 fame points, a pirate gets a 5% chance of attacking a fleet and defeating it without firing a shot, to max out at 80%. A pirate attacking many trade fleets, could do so without firing a shot, simply by boarding and plundering The more famous he becomes, the more likely he will need to be stopped as he gathers more fame and treasure as he moves from trade fleet to trade fleet.
If a pirate has only 25 ships, he will only acquire 1/2 the normal DR when going to battle. At 26 to 49 ships, he would receive the normal DR points, and at 50 or more, he gains double the number of DR points when his ships go to battle. This would go with the fact that one of the challenges of defeating pirates was finding them. The more ships, the easier it is to find them.
The Dread bonus would only work in Attack mode, not in defense.
Countries battling each other was quite common, but not as noted as the pirate attacks - they lacked the ominous feel of evil and wrong doing that pirate attacks put forth. It wasn't necessarily how good they were at battle, but their reputation that would win the day.
Every one remembers the pirate Blackbeard, but without looking it up, what was the name of the officer in command of the vessel that finally defeated him?
Sure, some will know, but most will not. My point is, the battle sequence could put a bit weight for the pirate to have a bit of an edge simply because he or she be a pirate flying the Jolly Roger.
These are just thoughts and ideas - I am certain there are other ideas on how to balance the fame points for battle, most likely much better thought out and better suited for what Pirates Glory needs.