Guilds recruiting - Offer inceptives to guilds

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Re: Guilds recruiting - Offer inceptives to guilds

Postby Loki » Mon Feb 16, 2015 9:40 pm

I agree with Danik on this especially point 1, whilst I think I run a fair guild and would not abuse it, it would be better with at least the top 2 ranks having this ability.
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Francois le Clerc » Mon Feb 16, 2015 9:44 pm

yeah loki but what if the master and the 2 highest person with power exceeded 30days maybe the 3,4 person i rank could do that if the others are also inactives
Last edited by Francois le Clerc on Tue Feb 17, 2015 1:06 am, edited 1 time in total.
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Captain meow » Tue Feb 17, 2015 1:00 am

Loki wrote:I agree with Danik on this especially point 1, whilst I think I run a fair guild and would not abuse it, it would be better with at least the top 2 ranks having this ability.

i agree with loki :D
Last edited by Captain meow on Tue Feb 17, 2015 6:54 am, edited 1 time in total.
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Sir Colchian Niveus » Tue Feb 17, 2015 5:15 am

I liked all ideas except No.2
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Ghost » Tue Feb 17, 2015 4:13 pm

Danik renoir wrote:point 4 : This does hold some interesting potential : it would allow guilds to focus on whichever aspect of the game they prefer : i.e. a trading guild might go for a wonder called 'Adam Smiths Diary' which would deliver an appreciable boost to trade and profits : A more war-like guild might prefer 'Gunpowder Mill' which delivers a better grade of gunpowder thus boosting fire-power for members ships. Whatever, the path should be long and expensive but giving a notable reward when achieved.


Just to expand on this. Perhaps barring guilds from having more than one wonder could encourage specialization among guilds. A guild that wants to raid would build a wonder boosting their income from raiding but could not build one that boosts trading income.

You could even have a wonder for guilds that that follow a more generalised approach, giving them some benefits but not as strong as the specialised guilds would have.

Effectively this means that guilds would have to choose a specific path and remain committed to it.
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Re: Guilds recruiting - Offer inceptives to guilds

Postby TheLoveTiger » Tue Feb 17, 2015 5:04 pm

Redish wrote:
Danik renoir wrote:point 4 : This does hold some interesting potential : it would allow guilds to focus on whichever aspect of the game they prefer : i.e. a trading guild might go for a wonder called 'Adam Smiths Diary' which would deliver an appreciable boost to trade and profits : A more war-like guild might prefer 'Gunpowder Mill' which delivers a better grade of gunpowder thus boosting fire-power for members ships. Whatever, the path should be long and expensive but giving a notable reward when achieved.


Just to expand on this. Perhaps barring guilds from having more than one wonder could encourage specialization among guilds. A guild that wants to raid would build a wonder boosting their income from raiding but could not build one that boosts trading income.

You could even have a wonder for guilds that that follow a more generalised approach, giving them some benefits but not as strong as the specialised guilds would have.

Effectively this means that guilds would have to choose a specific path and remain committed to it.





+1 I like those ideas Red
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Diplomatist » Tue Feb 17, 2015 5:56 pm

Yes, I think Red has a point too. The Wonders could make things quite interesting...
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Re: Guilds recruiting - Offer inceptives to guilds

Postby Warrior » Wed Feb 18, 2015 10:10 am

-1 to these specialization. It just makes the game restricted and not flexible. And also with this type of specialization, the guild that first makes these specializations get the max profit. Then its will be very very hard for new upstarting guilds. New upstarts make the game more interesting. Also, it is known that the pirate path is the hardest path. So if we are restricted to get bonuses that are only pirate based then it will become even more hard. My suggestion is that there should be something upgradable. So that you can unlock which ever bonus you want and not get restricted to it. And every upgrade increases the cost of the next upgrade - Similar to officers.
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