by Captain Jack » Sat Oct 25, 2014 9:20 pm
Danik is correct. That is the plan. But we also need to consider that Fertile lands is a "broken" card; it is too powerful and there is no counter to it. Look at the picture right now: All ports have 2B resources stored as their primary resource (which is max); this is something that Fertile Lands achieved throughout the years. The initial plan was that ports would run out of resources, if a port was overused. The current situation breaks the supply and demand system that is in effect into the market.
Regarding reserves, we forecast that it will take a really long time before these resources will run out. In fact, if all continues with same pace, without a single new resource crate produced, resources will last for about 5 to 6 years. Therefore, we cannot speak of anything detrimental. Still, when the time is right, some ports resources will be wiped by natural disaster.
If we still wanted to look for strategy change, then we would only have to seek those who use the card to affect the price right before the update. Still,there are more than 6000 Fertile Land cards in user possesion so even so, the card will continue to do the same work. The only thing that will be affected in the long run, will be its price. It may also increase the price of Crystal Ball and Thieving magpie by a fraction.
I hope I analyzed the tweak in a good way for everyone.