Walk The Plank

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Walk The Plank

Postby Stan Rogers » Sat Jul 19, 2014 5:48 pm

May be a dumb idea but how about a curse that forces paused trade fleets to start moving again for a specific length of time.
I'm not sure if the curse should start all paused fleets of a player, X number of paused fleets or a specific fleet for specific length of time... lets say 24 hrs.

Opening it up for suggestions and discussion. :idea:
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Re: Walk The Plank

Postby Melody Sparks » Sun Jul 20, 2014 12:37 am

I like this.

For all those players with 20+ fleets that employ the Halt on Danger option.
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Re: Walk The Plank

Postby Roileon » Sun Jul 20, 2014 3:18 pm

-1. I very strongly disagree.
"Dead Mod tell no tales"

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Re: Walk The Plank

Postby Stan Rogers » Sun Jul 20, 2014 3:42 pm

Roileon wrote:-1. I very strongly disagree.


Most respected, accepted and acknowledged due to your greater experience.
Will you provide reasons for my personal enlightenment ?

Obviously could be used for truly evil purposes I assume ?


Actually... with some thought given in a less sleep depraved state, It would be truly evil and not practical...
It would upset the balance too far...
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Re: Walk The Plank

Postby Roileon » Sun Jul 20, 2014 7:28 pm

Stan rogers wrote:
Roileon wrote:-1. I very strongly disagree.


Obviously could be used for truly evil purposes I assume ?


Actually... with some thought given in a less sleep depraved state, It would be truly evil and not practical...
It would upset the balance too far...
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
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Re: Walk The Plank

Postby Painmaster » Sun Jul 20, 2014 8:37 pm

-1 as well, although it would force players who use halt on danger to make all of their trade routes tame more than 1 hour between stops.
In the beginning, the world was created. This has widely been regarded as a bad move.
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Re: Walk The Plank

Postby Stan Rogers » Mon Jul 21, 2014 4:27 pm

When I first thought of this curse, I was thinking about all the inactive accounts and paused fleets and not considered the halt on danger fleets of active members.

So.. rethought and come up with this...

Availability- Rare
Turns 12
This curse forces 1 random fleet to return to last port visited. Max cast is 3 curses per 24 hrs on any 1 player.
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Re: Walk The Plank

Postby Roileon » Mon Jul 21, 2014 8:09 pm

-1
Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.
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Re: Walk The Plank

Postby Stan Rogers » Mon Jul 21, 2014 9:38 pm

Roileon wrote:-1
Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.


Already been done...sorry... however, how do you light up 1 fleet with a fugitive of justice ?
I guess use ambush instead..
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Re: Walk The Plank

Postby Brazzler » Tue Jul 22, 2014 1:35 am

Roileon wrote:Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.



What is your dig with pirating, apart from the fact that you always get smashed.
If you didn't want your ass shot off, you shouldn't have stuck it out so far.
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