Armageddon

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Armageddon

Postby Roileon » Fri Jul 18, 2014 3:39 pm

This card belongs in Juicypotato's "Ultra rare" cards category.
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Re: Armageddon

Postby Melody Sparks » Sun Jul 20, 2014 12:55 am

_42_ wrote:interesting but it has flaws.

this is bias to players with a large number of fleets. if you only have two or three fleets and one gets stuck in a port with 50 damage that is going to s**k and may put new player off the game.

1 month is a long time in game time, if we say 100 players take 2 weeks to use the card then for each to have a turn would be over 4 years.

this would be a lot of work for very little.


but if it was a card that blocked ports so you can't leave once you have entered if you have a danger rating (pick any port)
doubling your danger rating on arrival and the time for danger rating is reduced by x 4 (1 danger rating every 4 hours)


card must be used within 24 or 48 hours. and only lasts 6 - 12 hours
this would be more a guild card a personal card.

Or a card that adds 40 danger points to all players fleets that have been inactive for 60 days. they have gold and ship that should go to a new home.


I think this makes a lot of sense. A month is too long. I also like the idea of bringing out the inactive players.
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Re: Armageddon

Postby Painmaster » Mon Jul 21, 2014 12:20 am

I have given it some thought and revised the card to read:


Armageddon
Cost:50 turns
Rarity:rare
target: target guild

Effect:Undercover

All fleets belonging to all players in target guild gain 18 danger points. Danger drop is halved, and all attacks generate double danger points.

there can only be one card by the name of Armageddon in play at one time. This card may only spend a maximum of five days with any one player

Upon casting, this card goes to an active player of the guild it was last cast upon. If Armageddon leaves a player's inventory due to time limitations, it goes to a random player.
Last edited by Painmaster on Mon Jul 21, 2014 1:53 pm, edited 1 time in total.
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Re: Armageddon

Postby Most Lee Harmless » Mon Jul 21, 2014 2:58 am

Interesting : so, this card is effectively a declaration of war against a specific guild : which would lead to some fine shenanigans if the owning player fails to get clearance from their guild first. Not in itself a reason to object, but perhaps making the card 'undercover' would add a nice edge to proceedings as well?
-1 : Move to archive.
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Re: Armageddon

Postby Painmaster » Mon Jul 21, 2014 1:54 pm

Duly noted and modified
In the beginning, the world was created. This has widely been regarded as a bad move.
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