Ghost fleet.

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Ghost fleet.

Postby _42_ » Wed Jul 16, 2014 10:05 pm

A simple card that will raise 5 random ships at level 10 with full crew and canons. the fleet would be confined to 1 port and will only be able to attack 5 - 10 times or last for 2 hours after which the ships sink.
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Re: Ghost fleet.

Postby Grapefruit » Wed Jul 16, 2014 11:47 pm

I like this idea +1
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?
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Re: Ghost fleet.

Postby Painmaster » Thu Jul 17, 2014 12:49 am

what happens if someone manages to plunder one of them from you?

would you be able to sell any of them?

What would happen if you were to remove one of the ships from the fleet?
In the beginning, the world was created. This has widely been regarded as a bad move.
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Re: Ghost fleet.

Postby Grogggy » Thu Jul 17, 2014 12:56 am

This has potential...how about they live until they reach a certain danger threshold then poof:)
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Re: Ghost fleet.

Postby _42_ » Thu Jul 17, 2014 4:11 am

Painmaster wrote:what happens if someone manages to plunder one of them from you?

would you be able to sell any of them?

What would happen if you were to remove one of the ships from the fleet?



the fleet would only exist for a set time. ghost ship can be sunk early but not plundered/captured.
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Re: Ghost fleet.

Postby _42_ » Thu Jul 17, 2014 4:15 am

Grogggy wrote:This has potential...how about they live until they reach a certain danger threshold then poof:)




I was thinking 30 or 60 danger rating. or 2 hours which ever you reach first. A blitz attack with no fallout to deal with.
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Re: Ghost fleet.

Postby Grogggy » Thu Jul 17, 2014 12:07 pm

It would be a favorite of traders who 1) don't maintain a raiding fleet 2) are bored and want to do a little pirating without risking the whole show.

Now if you really want fun, limit maybe 1 hour but its invisible to all who is running the fleet...until after the hour.
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Re: Ghost fleet.

Postby _42_ » Thu Jul 17, 2014 12:50 pm

Grogggy wrote:It would be a favorite of traders who 1) don't maintain a raiding fleet 2) are bored and want to do a little pirating without risking the whole show.

Now if you really want fun, limit maybe 1 hour but its invisible to all who is running the fleet...until after the hour.



I thought about a card false colours. if you can attack someone while under the card. it shows as another players name. So I attack you but it said you were attack by painmaster. make it a common card good for one attack.
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Re: Ghost fleet.

Postby Shaydo » Thu Jul 17, 2014 1:27 pm

_42_ wrote:I thought about a card false colours. if you can attack someone while under the card. it shows as another players name. So I attack you but it said you were attack by painmaster. make it a common card good for one attack.


To much potential for fall out, it could start many wars and you could then deny you made any attack by simply saying it must be someone under the cards effects..
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Re: Ghost fleet.

Postby Painmaster » Thu Jul 17, 2014 2:05 pm

I believe this idea was already brought up and shot down in another forum, but I still like it
In the beginning, the world was created. This has widely been regarded as a bad move.
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