Curse of the Witch Doctor

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Curse of the Witch Doctor

Postby Painmaster » Wed Jun 18, 2014 9:41 pm

Card name: Curse of the Witch Doctor
Cost: 25 turns
Rarity: Rare
Effect:

Name a Voodoo curse. Target player cannot be affected by the named curse. If the named curse is already in effect, then it remains. This card cannot stop the usage of the voodoo curses Purify or Serenity

Duration: 12 hours
In the beginning, the world was created. This has widely been regarded as a bad move.
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Re: Curse of the Witch Doctor

Postby Grogggy » Thu Jun 19, 2014 3:55 am

u had me till u couldn't block serenities and purifies:)

What about "Bill of the Witch Doctor"

Target must pay 1000 gold for every card in his voodoo deck.
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Re: Curse of the Witch Doctor

Postby Ciel Phantomhive » Thu Jun 19, 2014 4:37 am

Grogggy wrote:u had me till u couldn't block serenities and purifies:)

What about "Bill of the Witch Doctor"

Target must pay 1000 gold for every card in his voodoo deck.


That kind of card will make Booty Master pretty much useless with Rare rarity. Most advanced players have what, like, at least 5k cards in their inventory. That'll cost = 5,000 x 1,000 = 5,000,000. And I did say at least.
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Re: Curse of the Witch Doctor

Postby Grogggy » Thu Jun 19, 2014 10:34 am

You don't get the money, so its not like booty master.

And yes, it would be worst on all you card hoarders out there with ridiculous stacks of voodoo. Cast a couple of cards, sometimes I think you guys are playing Pokeman!!!!
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Re: Curse of the Witch Doctor

Postby Painmaster » Thu Jun 19, 2014 2:14 pm

1. groggy, this thread is for the card I suggested. You should make your own thread so that others do not get confused... Just saying

2. This card would wind up being way too overpowered if it could not be removed. It is already a little overpowered, but it can be incredibly versatile... for example, If you suspect that one of your guildmates may suffer an attack, you could cast this on them to prevent FuGs or HNs(not both because it doesn't stack...). you can use it on a trader to prevent any of the indian companies or party cards... the possibilities are almost endless.

3. a lot of players have over 5000 cards because they never find an appropriate time to use them, and punishing them for it would be unfair.
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Re: Curse of the Witch Doctor

Postby Ciel Phantomhive » Thu Jun 19, 2014 2:28 pm

So how should I put it.. Like Mindbar, except this curse can only be used for a certain curse and has 100% chance of block? This is great. I can plan a lot of evil deeds *evil laughter* And can the curse block Generosity also or still 100% chance of pass?
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Re: Curse of the Witch Doctor

Postby Painmaster » Thu Jun 19, 2014 3:29 pm

generosity and other such cards would be blocked, and here is why:

this card makes it to where the chosen player cannot even be targeted by the selected curse

the card conspiracy will not be blocked , because there is no specific player being targeted
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Re: Curse of the Witch Doctor

Postby Grogggy » Thu Jun 19, 2014 3:37 pm

Actually you trapsed through my world with some nonsense recently, but whose counting:)

I think the card u suggest is ok, but maybe a bunch of time spirals does the same thing? Getting it just right for the right card, probably tougher than you guys make it out to be. Purify and serenity would seem the natural uses, so odd you ban them. Does it block the person from using it or it used on them or both? LIke does it block gen recieving and casting, mindbars cast internally or externally or both?

My idea was a little flipant--more of a joke on all the "witch doctor" cards out there, like when is the bill going to come due? If there is interest in the card I will repost in another thread, otherwise it can die an ornery death here.
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Re: Curse of the Witch Doctor

Postby Painmaster » Thu Jun 19, 2014 4:46 pm

1. time spirals destroy turns, this does not do anything close to that
2. example: you cast spy network on capt. D. in anticipation of a forthcoming attack, he casts this card on himself to prevent FuGs. you attempt to cast one on him and it does not work, so you use serenity on it and lay a mindbar down on Capt. D. he attempts to cast another one and it becomes blocked by your mindbar. you lay the FuGs and proceed to rip him to pieces.

3. It prevents them from becoming a target of the chosen card. it doesn't matter who tries to cast it, it'll never take effect.
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Re: Curse of the Witch Doctor

Postby Grogggy » Thu Jun 19, 2014 6:47 pm

I thought Cap D would cast it on me to prevent me from using fugs...

If you don't have turns, you can't cast voodoo, fyi!
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