Temp equipment

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Temp equipment

Postby Painmaster » Fri Jun 06, 2014 7:50 pm

Name:Temporary Equipment
Cost:18
Rarity:rare
Effect:

Raise one random stat of target ship by 1 or 2 for 24 hours
Last edited by Painmaster on Sun Jun 08, 2014 1:34 am, edited 1 time in total.
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Temp equipment

Postby Janoh Wavewalker » Fri Jun 06, 2014 8:14 pm

+1 this is actually quite good, though I don't know if pirates need any more help
User avatar
Janoh Wavewalker
 
Posts: 27
Joined: Tue Apr 08, 2014 7:31 pm

Re: Temp equipment

Postby Painmaster » Sat Jun 07, 2014 3:18 am

It's only temporary, so it is just like a more overpowered version of Bless or Drums of War
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Temp equipment

Postby Sertas » Sat Jun 07, 2014 4:29 pm

This may be a good idea. But painmaster could you clarify what would happen in this situation, you have a sotl lvl 10 with 9 round shot, you applied this voodoo to this ship and it chose round shot?
User avatar
Sertas
 
Posts: 12
Joined: Tue Jul 23, 2013 9:02 pm

Re: Temp equipment

Postby Painmaster » Sat Jun 07, 2014 9:05 pm

If it randomly chose round shot on a SOTL that has 9 in said stat, then it will only give it one point in that stat. It was not designed to make the ship brutally overpowered, but with enough of them, and a little luck, a lv1 MoW might actually be able to beat a lv10 SOTL. That exact reason is why I thought of it. It may , depending on what the Admin thinks, even be like the only way to level a stat beyond where it could normally go...but I doubt it. Like I said, it was not intended to make the ship more powerful than normally possible, but temporarily as strong as it's highest level.

Consider it to be steroids for ships.
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Temp equipment

Postby Sertas » Sat Jun 07, 2014 10:52 pm

What would the turn cost be it should be pretty high like maybe 20 turns or more considering as you said it can make a lvl 1 mow beat up a lvl 10 sotl and i am also assuming this curse is affected by mindbars.
User avatar
Sertas
 
Posts: 12
Joined: Tue Jul 23, 2013 9:02 pm

Re: Temp equipment

Postby Painmaster » Sun Jun 08, 2014 1:33 am

Since there are still levels to account for, saying a lv10 SOTL would not be very likely... but this card would certainly make it more possible.

to answer your other questions:
-turn cost is 18, and it can be stacked 5 times
-since the design I had in mind just requires a ship ID... you could target any ship still sailing in Avonmora
_ if the controlling player has a mindbar/countercurse active, then the same rules apply to it
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Temp equipment

Postby Roileon » Sun Jun 08, 2014 5:20 am

How about the duration is changed to 6 hours and remove the stacking ability. If the stacking ability is removed then the card should last 12hours.
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Temp equipment

Postby Painmaster » Sun Jun 08, 2014 4:36 pm

I'll change the duration to 8 hours and make it only able to stack three times... that work for you?
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Temp equipment

Postby Roileon » Mon Jun 09, 2014 11:04 am

I don't understand why this needs to be stacked. I mean I understand the purpose of the card but is seems rather cheap to make a lets say lvl10 42 attribute sol become a 62 attribute sol for even 8 hours. Actually, a person would only use this card for an attack or few to beat an opponent really quick, why can't the card last for a certain number of attacks? 4 maybe?
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Next

Return to Voodoo Card Suggestions