Hand Of Fate

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Hand Of Fate

Postby Janoh Wavewalker » Fri May 09, 2014 7:37 pm

Curse name: Hand of Fate
Amount of turns: 10 + x
Rarity: Uncommon
Cast on: Player or self

Curse effect:
Effects are random. Lose/win gold or fame, increase/decrease danger of a random fleet. More turns invested makes the effect more powerful. 30 turns invested would win/lose 100.000 gold or win/lose 25.000 fame, increase/decrease danger by 15 for a random fleet.

So, you could cast it on yourself, hoping for 100k gold, but get instead 15 danger for a trader fleet, or cast it on an enemy trying to endanger one of his fleets, only to gift him with 100k gold. (The gold comes from thin air, like the Buried Treasure card.)
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Re: Hand Of Fate

Postby Edward_Teach » Sat May 10, 2014 12:33 am

Is there a similar suggestion somewhere? If not I'm surprised this concept hasn't already been suggested +1
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: Hand Of Fate

Postby Roileon » Sat May 10, 2014 12:39 am

Considering it's my job to find synonymous suggestions, this is the first time it's been reasonably suggested from what I found.
"Dead Mod tell no tales"

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Re: Hand Of Fate

Postby Ciel Phantomhive » Sat May 10, 2014 2:08 pm

Give or take, sink or swim :D
This idea is very interesting
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Re: Hand Of Fate

Postby Painmaster » Sun May 11, 2014 4:53 am

charisma
5 turns + X fame
uncommon
player and self

effect:increases influence of target player at target port by the amount of fame you pay in addition to the cost(max:2500 fame)



Scapegoat
15 turns
rare
one of your fleet IDs and an opponent's fleet id

effect:removes all danger from your fleet and gives it to an opponent's fleet



Identity theft
12 turns
rare
you and another player

effect:steals 1-3% of target players influence in target port and adds it to your own in the same port
In the beginning, the world was created. This has widely been regarded as a bad move.
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Re: Hand Of Fate

Postby Ciel Phantomhive » Sun May 11, 2014 6:22 am

Nice suggestions, but..
1. You should make your own post so everyone doesn't get confused by suggestions and comments for your curse suggestion and karrakaz's
2. Effect of charisma is too low for just 2500 influence max (+25,000 gold)
3. Scapegoat is too powerful! One might be just like "No matter I attack until 500 DR or so, later I can dump them.. On some random newbies" Maybe limit the amount of DR that can be transferred. But still I think it's too powerful, consisting advanced use of Ambush and Hideout altogether
"No, I won't abandon hate. If I do, nothing would be left of me."
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Re: Hand Of Fate

Postby Fuzzy » Sun May 11, 2014 5:38 pm

so, basically... it should cost more turns for scapegoat?
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Re: Hand Of Fate

Postby Fuzzy » Sun May 11, 2014 5:40 pm

or should he just not be making this a thing?
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Re: Hand Of Fate

Postby Painmaster » Mon May 12, 2014 11:24 pm

That's fine...I can make my own thread...
In the beginning, the world was created. This has widely been regarded as a bad move.
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