by Vane » Sat Oct 05, 2024 7:32 pm
Ok let's get everything back on track. By the sounds of it, there are two major concerns/points to be dealt with at the moment so we can move forward.
The Concern for loss of hard and long term investment, and how these armies are raised. I think there is one point to address that will help these two fall into place more easily. That is the nature of the attack itself, and its rewards / losses.
As it is written:
Choice 1)Type of attack
3 types of attack: Pillage, Regular, Full Out Attack
Pillage: You only loot resources and workers. These are automatically converted to base price. Resources are lost and you gain gold.
Regular: You win some acres / infrastructure from the defending plantation.
Siege: You win more acres /infrastructure from the defending plantation.
I propose:
Choice 1)Type of attack
3 types of attack: Plunder, Pillage, Occupy
Plunder: You only loot resources and workers. These are automatically converted to base price. Resources are lost and you gain gold.
[*] smaller force attempting to sneak in stealthily
[*] Defenders Guard house stars/acreage allocated could have a roll to play in the failure chance of the attacker
[*] Attacker can invest/prepare turns + gold bars in order to increase their success rate against the defenders guard house (bars to account for the defenders having to invest in guard house)
Pillage: You loot resources and workers (same as plunder) "and" 'damage' infrastructure of the defending plantation. (Attacker may choose 2 buildings to attack)
[*] Larger force required - similarly this is first an attempt to sneak in without sounding the alarm, not a frontal assault (larger force means a more difficult chance of success entering the plantation.) Should they sneak past the plantation border, they have a success roll to make for each building to determine if it was damaged. Damage can be determined by how successful the roll was and range between something like 3-9%
[*] Defenders guard house stars/acres allocated would have a roll in the failure chance of the attacker
[*] Attacker can invest/prepare turns + gold bars in order to increase their success rate against the defenders guard house (bars to account for the defenders having to invest in guard house)
Occupy: You seize acres from the defending plantation "and" a portion of its workers.
[*] Requires a significant force as this is a frontal assault directly against the defender.
[*] A direct match up of armies raised (does not count workers)
[*] Guard house stars / acreage applies bonuses to attack and defence for defender
[*] Attacker invests once again turns and gold bars for bonuses to their attack and defence of their force. Time to prepare, gold bars as payment to properly outfit and arrange transport for the troops. (Cost in relation to size of the prepared army.)
That still brings us to the raising of the army or soldiers. Each plant would need its own defence force, therefore Owners should be able to move workers into the guard house for training. It takes some time to train and there should be a cap on how many go through at one time (you can start a queue. Once trained they are no longer able to revert back to workers. Soldiers cost food the same as workers, and their health mood on plantation conditions is also impacted the same way.
Attacking, I agree this should be done at Hideout. A building would need to be built up like the rest in the hideout. This takes time and resources. (gives plantation owners time to establish a bit as well) Each building level would allow for more troops to house there. These troops come from the port locations population. In order to attack a plantation these troops would need to be transported there. The million dollar question on how without taking decades.. One could simply require the hideout be moved to the target port by paying the 100 credits. I don't have a clear solution on this point yet.
For those looking for a cost balance, and even starting ground for raising an army is something like this more to your agreement?
"Not all treasure is silver and gold mate."