Well, where to begin.....
Captain Mac Snow wrote:Seeing the Credit Exchange market sinking i'd like to make a suggestion.
credits are getting consumed. either buy buying turns or by buying voodoo packs, thats why there is no helthy economy of credits since there is no way to generate them.
Your assumption, notated in pink bold, is wrong.
Stan's responses pretty much hit the points on the head.
Credits are a game currency used primarily to fund the upkeep of the game, such as paying for the servers, advertising, etc.
Credits are generated via only 3 mechanisms.
1) Completing one of the Tutorials. (IIRC, First Forum Post provides you a one time gift of 20 credits)
2) Inviting Friends and having them join and play the game.
3) Buying them using real world currency. (99% of all credits in game)
The Credit Exchange, Ship Market, Voodoo Market, etc. are simply just exchanging credits generated by one of the above mechanisms for other goods, such as gold coin, ships, and voodoo.
There are actual credit sinks in game that reduce the number of credits (isn't just the credit changing hands), such as buying turns, buying voodoo packs, hideout buildings, and plantation permissions.
Additionally, there is no lack of supply of credits in game. There are tens of thousands of credits in game. What you have is that very few are willing to put those credits on the exchange, thus giving the faux supply shortage.
If you want to see more credits on the exchange or need more credits, reach out to players who have credits and offer to buy them directly, or convince those that are sitting on thousands of credits to sell more of them, or just buy the credits with real money, like myself and a number of other players do. Beyond that, you aren't going to have the game give away credits freely.
Now, let's move to the suggestion....
Captain Mac Snow wrote:So my proposition would be with our daily gift from our wives to also get a coin. We married the govs daughter after all
That would be equal to a maximum of 365 for a player that never miss a sec ( not a chance)
equal to 3.650 for 10
equal to 36.500 for hundred players.
My quess is that 25.000 credits will be generated in Avonmora per year and that is a good amound to keep a natural flow.
I'm not good with calculating every aspect of the game maybe a chance for your wife to give you a coin would be more suitable. Again i believe that a way from the game to generate some credits would keep a more natural flow to the credit market.
Again, Stan is correct. This suggestion is not going to happen.
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