Capping Credit Market Price

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Re: Capping Credit Market Price

Postby Most Lee Harmless » Fri Aug 06, 2021 9:48 pm

Lol... I just might have stolen a few ships in my time. Not lately as I got plain bored doing so.

But you have changed your case from ease of plundering to ease of ship-stealing as being the problem.

Toss a few HN's.. if they stick.: plunder. Not exactly gonna burn holes in your pocket....
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Re: Capping Credit Market Price

Postby Shadowood » Fri Aug 06, 2021 9:52 pm

Most Lee Harmless wrote:Lol... I just might have stolen a few ships in my time. Not lately as I got plain bored doing so.

But you have changed your case from ease of plundering to ease of ship-stealing as being the problem.

Toss a few HN's.. if they stick.: plunder. Not exactly gonna burn holes in your pocket....


Not sure what "case" you are talking about. I have not changed anything. The topic is the credit market and the high price of credits.

This is making the game incredibly unfair and unbalanced for many players, especially noobs. Me giving an example of ship stealing with voodoo, is just that... AN EXAMPLE.
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Re: Capping Credit Market Price

Postby Most Lee Harmless » Fri Aug 06, 2021 9:54 pm

Shadowood wrote:
Most Lee Harmless wrote:Lol... I just might have stolen a few ships in my time. Not lately as I got plain bored doing so.

But you have changed your case from ease of plundering to ease of ship-stealing as being the problem.

Toss a few HN's.. if they stick.: plunder. Not exactly gonna burn holes in your pocket....


Not sure what "case" you are talking about. I have not changed anything. The topic is the credit market and the high price of credits.

This is making the game incredibly unfair and unbalanced for many players, especially noobs. Me giving an example of ship stealing with voodoo, is just that... AN EXAMPLE.


Reply was to Feniks suggesting I know nothing because I have never stolen a ship... but your post dropped in between...

Are credit prices high? Yep. Are voodoo prices high? Yep. It doesn't just impact on pirates, you know. Why they are high is not just 'point fingers at mysterious cabal at work' : that is a lazy answer. The way markets work means a cabal can amplify a trend but not necessarily direct it. The main driver is plain old supply and demand. No amount of shenanigans will push a price high if supply exceeds demand and nor will it push a price down if demand outstrips supply. It might make price movements sharper but it cant push them beyond that balance of supply and demand.

That is the true issue : more demand for credits than supply.
Last edited by Most Lee Harmless on Fri Aug 06, 2021 10:02 pm, edited 1 time in total.
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Re: Capping Credit Market Price

Postby PFH » Fri Aug 06, 2021 9:59 pm

Shadowood wrote:
Most Lee Harmless wrote: Adapt or die.


Its not about this. Its about balance. The game is SOOOOO out of balance right now. We need to balance a few things to make it an enjoyable experience for all.

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Re: Capping Credit Market Price

Postby sXs » Fri Aug 06, 2021 10:00 pm

1.9-2 mill to cast 3 HN 's and a spy at current prices. pretty expensive for an "if they stick" scenario.

on an average gold raid you would need 20 or so successful hits to recoup the cost of the cards before you make a dime.
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Re: Capping Credit Market Price

Postby Most Lee Harmless » Fri Aug 06, 2021 10:04 pm

And nobody works the voodoo market? Every day a player receives free voodoo cards. Sell those if no use on the high-priced voodoo market and buy those you want.

Oh, sorry... that means work... just the other day I bought five Mindbars for the princely sum of 50creds on the 'high-priced' voodoo market. I find similar bargains couple times a week. Sell them at market rates then buy what I want.

Seriously... xSx.. you keep presenting the worst-case scenarios as being all that happens and the only way stuff happens. I stole more high-value ships by watching the plunder-boards than tossing voodoo.. we even had a name for the tactic : we called them ninja raids.

But what do I know...
Last edited by Most Lee Harmless on Fri Aug 06, 2021 10:09 pm, edited 1 time in total.
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Re: Capping Credit Market Price

Postby Argo » Fri Aug 06, 2021 10:06 pm

Shadowood wrote:
Most Lee Harmless wrote: Adapt or die.


Its not about this. Its about balance. The game is SOOOOO out of balance right now. We need to balance a few things to make it an enjoyable experience for all.

+1
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Re: Capping Credit Market Price

Postby sXs » Fri Aug 06, 2021 10:13 pm

Most Lee Harmless wrote:And nobody works the voodoo market? Every day a player receives free voodoo cards. Sell those if no use on the high-priced voodoo market and buy those you want.

Oh, sorry... that means work...


Oh so you think the 3 or 4 free cards you get a day make up for the cost of the cards of 1 raid?

1 levi 15 cr..... need 10-11 for a ship raid unless you get really lucky
1 ambush 10 cr... need 5-10 unless you get lucky

Right there..... 90 mill gc worth of vodoo min at current prices.


but heh.... let the pirates all die off.

I used to be able to spend 25-30 million worth of cards to raid 1 cap fleet. I would get 45-60 mill worth of credits selling 3 SOTL

Same raid would now cost 90-110 mill worth of voodoo to recoup 70-75 mill worth of ships

That is not because traders have adapted. Same dumb crap going on now that was going on 4 years ago.

The only change that matters is the price of creditsand cards going up, and the value of ships going down.
Last edited by sXs on Fri Aug 06, 2021 10:15 pm, edited 1 time in total.
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Re: Capping Credit Market Price

Postby Most Lee Harmless » Fri Aug 06, 2021 10:15 pm

Again..you make it all about ship-stealing. Piracy is not just ship-stealing.
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Re: Capping Credit Market Price

Postby sXs » Fri Aug 06, 2021 10:16 pm

no it is not, butgold raids are rarely profitable now either.

2 mill for a HN raid

5-6 for an ffj raid.

expensive for a 25% success rate
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