El Draque wrote:Hmmm... wouldn't the ability for "farm" a small amount of credits per day, eliminate some of the demand for credits and negate the "need" to buy credits at higher prices and force lower prices if looking to offload them?
I suggested a work for credits option.
It would be nice for those of us who do not buy credits with irl money to have an alternate source even if it is very limited.
This was to have time consuming missions againts npcs
They would function similar to nation missions.
They would be limited as to how often you could run the missions. Basically searching ports for items or information.
Perhaps doing some pvp tasks or fights or cargo movement.
All leading up to a boss npc you must defeat.
Easy missions that can be run often but dont yeild many credits.
Maybe limited to player id age or how many times they can be run total.
Medium mission that are avaiable 1 x a month.
That yeild something in the range of 50 to 100
Credits. Lots of time consuming tasks to complete
And hard npcs to fight
Hard missions that are available 2 x a year.
Very complicated in number of tasks and npcs to complete.
Yeild 200 credits or so
Tournament.
Npc style mission that require a team of players.
Teams compete to see which team can complete the missions and defeat a final NPC.
Cred prizes for the treams.
Biggest prize oviously going to the 1st place team.