Capping Credit Market Price

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Re: Capping Credit Market Price

Postby Dmanwuzhere » Fri Aug 06, 2021 6:50 am

El Draque wrote:So in my opinion I dont think its the markets making it hard for pirates its the excessive raids themselves.

When I started I was told that if I was going to be a trader, expect to get attacked daily and x amount of attacks was acceptable loss but over x was an act of war so you could be raided or raiding another was acceptable. I excepted this and ran 4 LMM's and a howker on all my fleets. At this time raids were done as an act of war or as retaliation for something heinous done in the game.

Not too long ago, People started getting bored, which can be understandable playing a pirate/shipping game but only using 5-50 ships so they them selves cant be raided, so the random raids started. At first it enough to keep def voodoo running 24/7. That didnt hurt pirates, because they could still skirmish the LMM's and howker fleets with a relatively cheap fleets and make a profit.

As the "who should we hit tonight" raids kept going traders started running SOTL escorts and pirates could no longer defeat these with cheap fleets. They now needed to run bigger fleets and maybe toss some voodoo. The raids continue, we added bigger multi escorts fleets and so on. With these mini war trading fleets used to combat the excessive raids, the simple pirate was gone.

Now to the $$ made from raids for pirates issue: 90% of the time, the person(s) attacking doesnt cast the voodoo, its no secret to anyone here. This means that every attack they do is profit, we all play this game, its no secret so that removes the argument that voodoo cost and credit costs killed piracy!

As a trader, for me, over fishing (over raiding) did. Traders can no longer leave 4 lmm 1 hk fleets running anymore for pirates to eat off, out of fear of being lit again for no reason other than they went offline. I for one am glad that voodoo costs have gone way up. I never like the idea that 3 credits worth of voodoo could take out months/years worth of work, to me, thats just as greedy as those who would try to manipulate the game in any other way.

Back to the credit issue:

1. I never use the credit market myself, but i could see the argument for an active sales cap
1. Isn't someone who buys low and sells high "manipulating" the markets just as much as someone who uses the 5 - 50 ships technique "manipulating" the new player protections? I think both depend on how you look at it. Seems to me both use these systems to gain wealth while mitigating loss.
3. I would love to see more ways to get credits as was mentioned earlier via repeatable quests and the like.
4. In my humble opinion, a person who invests in 5 fleets should never be able to make as much as a person who has invested billions in fleets, research, infrastructure etc.. Thats just ridiculous. If i were a pirate, i would never say it was unfair that i was only making a mil a day with my fleets of 3 ships when compared to a player like SHM.

Want to make more money in the game to buy more voodoo and credits. Then invest more in your game to give yourself more. I for one would love to go back to 4 lmm's and 1 hk.




oh so if you run 100 pirate fleets the price of credits and voodoo magically go down?

i like the smugness of your interpretation of why you dont get raided but it certainly isnt your fleet set up
a noob may have problems with them but a veteran wouldnt
if you would like to test that theory run without your mb and ccs and let me know it and we can test the theory
just dont clear the voodoo

like i said earlier i dont care either way but i dont like being fed horsecrap and have the feeders call it oats

the people most affected are noobs who cant afford voodoo or credits on their lil 50-200k daily profits
the next set of people affected are those who see a system being abused and dont like it

the 5-50 fleet protection has its limits to go with the rewards of a lower level loss percentage
it means you only cover 1-10 ports which means unless you want to utilize fast travel or voodoo you are limited
unless you find a trader utilizing the same or less number of ports

but hey 1000 ships running two ports should be safe because billions were spent lol


anyway the point in saying any of that is to say the credit market has no checks and balances like the 5 to 50 system because
it wasnt designed to be a primary source of income nor was it intended to be manipulated by a few
you can see that all intended gameplay has rules and voodoo to aid it and rules and voodoo to limit it

since it is clearly being used in a manner not intended then its a natural progression
to seek the same rewards/limits structure everything else has :D
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Re: Capping Credit Market Price

Postby PhoenixKnight » Fri Aug 06, 2021 8:21 am

I used to sell credits to keep the price under 250k gc. It got annoying and stopped.
It was clearly going up ridiculously and unrealisticly. Even complained and suggested the cap or a proper conversion rate a few times.

That said, now that I know it is annoying pirates, I say keep it as it is
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Re: Capping Credit Market Price

Postby PhoenixKnight » Fri Aug 06, 2021 8:27 am

Let’s take pouch of gold as a reference since it is one of the few cards that have both direct correlation and a cap value. It costs on average 2.2 credits and max return is 1M. That means that credit price should be capped at 455K gc
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Re: Capping Credit Market Price

Postby Argo » Fri Aug 06, 2021 8:55 am

PhoenixKnight wrote:
That said, now that I know it is annoying pirates, I say keep it as it is


Image
That's not a good reason!! :o:
its not just about pirates and I am not the only to mention the newer players who may find the cost to build too daunting with the credit prices as they are .. 50k or a little more a day when you start buys how many credits??

Come on, guys... :D
EDIT -I have no idea where the balance is or what the solution may be - but perhaps there can be a way where vets, teens and noobs can have a way that satisfies all .. Someone mentioned buying cards with coin - this could help in my mind - but I do not know the consequences of that... is it a viable option? Or worth consideration?
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Re: Capping Credit Market Price

Postby Dmanwuzhere » Fri Aug 06, 2021 9:36 am

PhoenixKnight wrote:I used to sell credits to keep the price under 250k gc. It got annoying and stopped.
It was clearly going up ridiculously and unrealisticly. Even complained and suggested the cap or a proper conversion rate a few times.

That said, now that I know it is annoying pirates, I say keep it as it is


so you felt 250k was fair when you cared which is what you admit to with the above statement


PhoenixKnight wrote:Let’s take pouch of gold as a reference since it is one of the few cards that have both direct correlation and a cap value. It costs on average 2.2 credits and max return is 1M. That means that credit price should be capped at 455K gc


but then you state this in a retaliatory fashion based on some piratical butthurt


log in more often so you may clear tudor then because I will rtf wth the same juvenile approach and I wouldn't be surprised if it catches on
because if it annoys you then that's how it should be :D :D :D :D
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Re: Capping Credit Market Price

Postby The Lamb » Fri Aug 06, 2021 9:59 am

Dmanwuzhere wrote:
oh so if you run 100 pirate fleets the price of credits and voodoo magically go down?

i like the smugness of your interpretation of why you dont get raided but it certainly isnt your fleet set up
a noob may have problems with them but a veteran wouldnt
if you would like to test that theory run without your mb and ccs and let me know it and we can test the theory
just dont clear the voodoo


I love how almost every time I post anything you seem to take it a a personal challenge to you :) the statement was made that pirates are hurt because of x-y-z. Oh my fleets are being upgraded again, because of the random raids and I will keep doing so till my trade fleets look like xpro's battle fleets lol.

I didnt say I dont get raided because of my set up and def voodoo, I said my relaxed style that let the pirates make a living off me changed because of the random raiding. The over fishing by a few, hurt the profits of a whole and that is a direct cause and effect from the fish (me the trader), not an interpretation (speculation from a fisherman).

Over raiding = Defensive Voodoo, Fleets with Escorts for most traders = Hard for pirates to make a living

Argo, it looks like most options lead back to supply and demand whether artificial or real and what people are willing to pay for credits. Using coin to buy voodoo would negate the need for credits and a loss of revenue for the developers so I don't see that coming to fruition.

A secondary source of credits like multi stage missions (i think dman said earlier) would be great idea. With RL money players dwindling, you need to increase the availability of the resource to change the supply side of the resource to lower the price.
Last edited by The Lamb on Fri Aug 06, 2021 10:10 am, edited 1 time in total.
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Re: Capping Credit Market Price

Postby Dmanwuzhere » Fri Aug 06, 2021 10:07 am

i responded the way i did because you include non essential information that includes self praise yapping its just what I do
and its just what you do
as far as making your fleets look like pros war fleets ..... please do .... :D :D :D :D
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Re: Capping Credit Market Price

Postby The Lamb » Fri Aug 06, 2021 10:08 am

God I hope i dont have too.. This shiz is getting expensive :D :D :D
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Re: Capping Credit Market Price

Postby sXs » Fri Aug 06, 2021 10:37 am

Ironic that the members who do not see any issue with things, or try and justify things, are all members of the same guild.

....... wonder why that is.....
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Re: Capping Credit Market Price

Postby Sir Henry Morgan » Fri Aug 06, 2021 11:33 am

Here is a thought....

The solution may be to close the credit market and the banker option to buy and sell credits in a market format.

Go to a private market, ie, buy and sell between individuals, as the mechanisms are in currently in place. This would put all players on the same footing, not just bankers.

Just as players can request loans, they could request to buy or sell credits. Or they can simply approach individuals privately, same as some do loans.
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