I feel like this is like the 3rd or 4th time i have seen this proposed, in one forn or another.
This hurts small guilds where players trust each other to
Manage reasources and help each other voluantarily or abide by set guild guidlines about how to contribute or act under various circumstances.
It makes massive guilds very strong.
As it becomes easy to share and pool reasources.They will also retain any contributions from players that dont stay.
This could be very helpful in a training guild situation,
However in general i think the cons outweight the pros and it would be generally bad for the game.
It could be quite harmful to the markets, depending on what could be banked and shared
2 large issues i see are.
Loss of guild leadership, locking up the bank.
Intentional defraudment by guild leadership of unsuspecting contributors.
This was my response to a previous version of this suggestion.
Re: Guild banks and membership
Postby William one eye » Tue Sep 11, 2018 7:06 pm
A guild bank if implemented - should require a default list of guild chain of command - so if the leader of the guild quits the guild and the bank controls are not frozen.
A guild bank should have a weakness - similar to how treasuries have weakness
this is to protect from a few unscrupulous players defrauding a guild full of players - for example a few players form a guild with ill intent,
they then recruit unsuspecting members. Once they have collected a large sum of money in the bank. They kick the recruits and keep the money
for themselves, perhaps even with draw it and dissolve the guild.
possible protections for this may be
-difficulty in kicking depending on how much of ones money is inside the guild bank.
-weakness of the bank vs multi player assault vs only a few players controlling the bank.
- time delay on draws