For suggesting new ship traits.
To me ship traits, it unlocks a lot of new possibilities for strategic placement of ships, and careful target picks.
For this, I will put it into 2 categories traits, Active and Passive
Active
Conditions must be met during your battle before it goes off.
Example :
Last Stand
If this ship with this traits wins the battle with the ship it last encounters within this fleet to fleet battle with <20% hit points left instantly deals 300 bonus damage to the next ship before the battle even starts. (Causes people to be more likely to put this ship in fights as first few ships.)
Passive (Most current traits that is currently unlocked)
Example :
No cannon space
Can't use any cannons. +5 cargo space for every cannon this ship can't use. (Causes people to not use this ship for battle.)
These are just suggestions, I also see the opportunity for having ships with bad luck and end up with negative traits.
Example :
Weak
Every sink chance from battle defeat will cause 2 level lost instead. (Causes people to not use this ship as a tail.)
Those are just ideas, and might not be taken as traits in game for real.
Changed title to reflect on the topic’s assigned forum. -Clockwork