Wolfie wrote:Still it doesn't take from this tactic single thing. It is like enhancing witch doctor play and we all agreed that witch doctor play harms game more than it improves it
DezNutz wrote:Wolfie wrote:Still it doesn't take from this tactic single thing. It is like enhancing witch doctor play and we all agreed that witch doctor play harms game more than it improves it
I guess a fair point.
What about making OLoD steal a random amount of resources (1-5%) from warehouse stock that isn't visible on the resource market?
Captain Jack wrote:
The NoPirate logic is simple. There are many arguments that I can use here, but I will limit to the top ones. It gives a perk to the pirate to use this card without worrying about the same type of retaliation. Also, 250 (or 500 at max) can be quite the damage for a pirate but not for a trader. Lastly, we see few pirates in the waters. The main reason is that it pays more to be a privateer. Pirates need perks in such parts to balance the bonuses nations give. If this NoPirate flag is going to help more people to willingly carry the black, I see it as a small price to be paid.
Captain Jack wrote:I am willing to discuss different ideas of the cards. Perhaps Grimrock is right and we should get rid of it. At this case, we need to simply change the functionality as we want to keep both the name and artwork.