Clockwork wrote:I am looking for players interested in joining my efforts to further the development of piracy, naval warefare, and voodoo. CJ is looking to make a new batch of voodoo cards and I feel, as a community, those interested in helping should come together to make some real quality suggestions.
Send me a message to ID 66509 or post here in the forum if you are interested.
To arms mates!
What is naval warefare ? Just kidding, My typing is terrible, I can't really call you out.
Voodoo development was extensively reviewed by a team CJ put together,
the Viable suggestions were presented to the community, the response was generally that we have to much voodoo and no one wanted more,
rather than replace cards many wanted to reduce them.
Since the majority of players are merchants their is not enough support for Piracy and almost anything that your team comes up with will
get rejected.
I think their is a decent amount of support for naval warfare changes, however I do not see a change to the current system being viable.
I do think we could benefit from add-ons.
Exhibition battles to test your ships against others in a non stat / non ship loss battle.
I suggested an annual parade of Sail day, someone else suggested an individual elective battle.
Specialization - Captain function, admiral function, weapons customization, hull customization ect would all increase strategy
I would like to see a elective combat system that is a single slower turn based fleet to fleet battle between to players.
Where you can have more control on the way your fleet fights. My suggestion for this was proximity battles.
even though it serves no function, I also like the idea of visual ship customization.
I would suggest you start a thread in Suggestions to present the ideas your team is working on as you begin to solidify ideas.
You need feedback from the community to see if you are heading in the right direction, otherwise you may waste
a lot of time and achieve little.
Good luck with your project