Piracy/Naval Tactic and Voodoo Development Team Recruitment

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby William one eye » Tue Oct 30, 2018 3:56 pm

Clockwork wrote:I am looking for players interested in joining my efforts to further the development of piracy, naval warefare, and voodoo. CJ is looking to make a new batch of voodoo cards and I feel, as a community, those interested in helping should come together to make some real quality suggestions.

Send me a message to ID 66509 or post here in the forum if you are interested.

:pirateflag :pirateflag :P :beer :chest To arms mates! :pirateflag :pirateflag :P :beer :chest


What is naval warefare ? Just kidding, My typing is terrible, I can't really call you out. :D

Voodoo development was extensively reviewed by a team CJ put together,
the Viable suggestions were presented to the community, the response was generally that we have to much voodoo and no one wanted more,
rather than replace cards many wanted to reduce them.

Since the majority of players are merchants their is not enough support for Piracy and almost anything that your team comes up with will
get rejected.

I think their is a decent amount of support for naval warfare changes, however I do not see a change to the current system being viable.
I do think we could benefit from add-ons.

Exhibition battles to test your ships against others in a non stat / non ship loss battle.
I suggested an annual parade of Sail day, someone else suggested an individual elective battle.

Specialization - Captain function, admiral function, weapons customization, hull customization ect would all increase strategy

I would like to see a elective combat system that is a single slower turn based fleet to fleet battle between to players.
Where you can have more control on the way your fleet fights. My suggestion for this was proximity battles.

even though it serves no function, I also like the idea of visual ship customization.


I would suggest you start a thread in Suggestions to present the ideas your team is working on as you begin to solidify ideas.
You need feedback from the community to see if you are heading in the right direction, otherwise you may waste
a lot of time and achieve little.

Good luck with your project
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Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby DezNutz » Tue Oct 30, 2018 4:11 pm

William one eye wrote:
Spoiler: show
Clockwork wrote:I am looking for players interested in joining my efforts to further the development of piracy, naval warefare, and voodoo. CJ is looking to make a new batch of voodoo cards and I feel, as a community, those interested in helping should come together to make some real quality suggestions.

Send me a message to ID 66509 or post here in the forum if you are interested.

:pirateflag :pirateflag :P :beer :chest To arms mates! :pirateflag :pirateflag :P :beer :chest


What is naval warefare ? Just kidding, My typing is terrible, I can't really call you out. :D

Voodoo development was extensively reviewed by a team CJ put together,
the Viable suggestions were presented to the community, the response was generally that we have to much voodoo and no one wanted more,
rather than replace cards many wanted to reduce them.

Since the majority of players are merchants their is not enough support for Piracy and almost anything that your team comes up with will
get rejected.

I think their is a decent amount of support for naval warfare changes, however I do not see a change to the current system being viable.
I do think we could benefit from add-ons.

Exhibition battles to test your ships against others in a non stat / non ship loss battle.
I suggested an annual parade of Sail day, someone else suggested an individual elective battle.

Specialization - Captain function, admiral function, weapons customization, hull customization ect would all increase strategy

I would like to see a elective combat system that is a single slower turn based fleet to fleet battle between to players.
Where you can have more control on the way your fleet fights. My suggestion for this was proximity battles.

even though it serves no function, I also like the idea of visual ship customization.



I would suggest you start a thread in Suggestions. And present the ideas your team is working on as you begin to solidify ideas.
You need feedback from the community to see if you are heading in the right direction, otherwise you may waste
a lot of time and achieve little.

Good luck with your project


WOE,

I disagree on this one part.

Suggestions are supposed to be relatively thought out with a solid base point. Half baked suggestions are worthless and a waste of time. This is why Discussion Threads exist. If you are still working on the basis of the suggestion, you shouldn't post it in suggestions. Now, that doesn't mean suggestions can't and shouldn't be updated. Someone may see something different and give you a reason to update which is always good.

So from what Clockwork posted, he doesn't have a solid basis. If he wants support in developing an idea before posting it as a suggestion, than as I said he should post it in the open discussion thread.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby William one eye » Tue Oct 30, 2018 7:57 pm

DezNutz wrote:
William one eye wrote:
Spoiler: show
Clockwork wrote:I am looking for players interested in joining my efforts to further the development of piracy, naval warefare, and voodoo. CJ is looking to make a new batch of voodoo cards and I feel, as a community, those interested in helping should come together to make some real quality suggestions.

Send me a message to ID 66509 or post here in the forum if you are interested.

:pirateflag :pirateflag :P :beer :chest To arms mates! :pirateflag :pirateflag :P :beer :chest


What is naval warefare ? Just kidding, My typing is terrible, I can't really call you out. :D

Voodoo development was extensively reviewed by a team CJ put together,
the Viable suggestions were presented to the community, the response was generally that we have to much voodoo and no one wanted more,
rather than replace cards many wanted to reduce them.

Since the majority of players are merchants their is not enough support for Piracy and almost anything that your team comes up with will
get rejected.

I think their is a decent amount of support for naval warfare changes, however I do not see a change to the current system being viable.
I do think we could benefit from add-ons.

Exhibition battles to test your ships against others in a non stat / non ship loss battle.
I suggested an annual parade of Sail day, someone else suggested an individual elective battle.

Specialization - Captain function, admiral function, weapons customization, hull customization ect would all increase strategy

I would like to see a elective combat system that is a single slower turn based fleet to fleet battle between to players.
Where you can have more control on the way your fleet fights. My suggestion for this was proximity battles.

even though it serves no function, I also like the idea of visual ship customization.



I would suggest you start a thread in Suggestions. And present the ideas your team is working on as you begin to solidify ideas.
You need feedback from the community to see if you are heading in the right direction, otherwise you may waste
a lot of time and achieve little.

Good luck with your project


WOE,

I disagree on this one part.

Suggestions are supposed to be relatively thought out with a solid base point. Half baked suggestions are worthless and a waste of time. This is why Discussion Threads exist. If you are still working on the basis of the suggestion, you shouldn't post it in suggestions. Now, that doesn't mean suggestions can't and shouldn't be updated. Someone may see something different and give you a reason to update which is always good.

So from what Clockwork posted, he doesn't have a solid basis. If he wants support in developing an idea before posting it as a suggestion, than as I said he should post it in the open discussion thread.


Agreed, better to post as discussion unless the idea is complete. My point was that they should keep in touch with the community, before spending
to much time developing ideas that would not be accepted anyway. My suggested place of posting was not appropriate.
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Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby Grimrock Litless » Wed Oct 31, 2018 8:07 am

I've try to never really gone and make much random trash suggestions anymore, I've mostly now make suggestion from whenever I play the game and face something repetitive, anything that would be a fun idea that would add to the game, etc. And make a suggestion on that, instead of making random suggestions just cus I think it's cool, and I think this is a mindset Clock can learn from, take it from me, I am known as the guy that made tons of rubbish suggestion way before anyone else have before me.

And another problem with it is that when it comes to suggestion, it also depends on what people want at the time, and there is also something I've noticed where people don't really realise what a suggestion means, by posting it, it doesn't mean it's the whole concept and everything about it is clear, it is meant for people to help build it up, so it can get frustrating for the guy who made the idea and thought of everything about it for it to get shot down without a reason or clear opinion why it's bad cus people who look at it didn't think as hard as you did. Take it from me, I am known as the guy that made tons of rubbish suggestion way before anyone else have before me.

It's really a constant battle, people don't want to have to deal with your shitty suggestions, and you don't like it when people shit on your suggestion because they don't have the same view as you. Take it from me, I am known as the guy that made tons of rubbish suggestion way before anyone else have before me.
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Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby Lachlan » Sat Nov 03, 2018 8:43 am

Clockwork wrote:Most suggestions i have seen from our most active suggestions are either -1 this is bad or -1 because you.

I have only seen a few people actually say “it isnt a -1 or +1 because this still needs work. If you add this or maybe incorporate this, it may be a better mechanic to consider.”

Knowing this, most suggestions are shot down immediately without even considering to construct upon the bad suggestion to make it a good suggestion. It seems its a game of who makes a one hit wonder suggestion instead of a constructive feedback.

yeah I agree this is what usually happens.
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Re: Piracy/Naval Tactic and Voodoo Development Team Recruitm

Postby Most Lee Harmless » Sat Nov 03, 2018 11:42 am

One of the main reasons I have stopped contributing to or discussing suggestions was the inordinate amount of time I was spending both replying and keeping track of each of them. This was not helped by a lot of the ideas being poorly presented or thought thru (i.e. an example of this would be being focused on the immediate benefits of the suggestion but not considering the possible uses which could be detrimental to balanced game-play).
I also resented the way after criticism of an idea it would be thrown back at you to be fixed or adapted. (i.e. 'well, how would you change it then). Its not my idea so thats not really my task its the proposers. I give an opinion I dont seek ownership of it.
So... a clearly stated proposal which addds to gameplay and solves a need will always get my +1 regrdless of who proposes it. Less than that will not.
-1 : Move to archive.
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