[Review] Lets make diplomacy more important!

We are always looking for ways to improve the game. In fact, since the beginning player suggestions had played a major part in game design.

We read all suggestions.

[Review] Lets make diplomacy more important!

Postby Dejanira » Sat Feb 23, 2019 6:52 pm

Diplomacy is an aspect of Pirates Glory that could (should?) have a greater impact on the game.

I'd like more diplomacy linked to the actual marrying a governor's son.
In the following examples I fly the Bermuda's flag and I'm married to a governor's son in a Tokelau controlled port.

Example 1:
His influence gives my fleets a benefit in Tokelau and its allies ports (0,5% trading);
no benefits in neutral ports;
a malus in those ports controlled by a Nation at war with Tokelau (-0,5% trading).

Alternative: ports controlled by Nations at war with his (and with mine, then) are forbidden to me. My fleets cannot enter, not trade, nor buy goods, nor buy cannons and hire crew, in those ports.

Example 2:
I attack a ship from his Nation Tokelau and the % of how much he likes me drops by 50%.
This would mean those two voodoos named Ruby would get some importance. As they are now, they are important only at the beginning of the game.

Example 3:
My husband's Nation declares war against, lets say, Bermuda (my Nation). His affection toward me drops to 10% and he stops sending me presents.

Example 4:
His Nation, Tokelau, declares someone is an EotC and I attack the EotC. The benefits my husband gives me are doubled for a limited time (12 hours?)
Last edited by Dejanira on Wed May 08, 2019 2:26 pm, edited 1 time in total.
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 956
Joined: Sun Apr 05, 2015 12:17 pm

Re: Diplomacy, weddings, EotC, treaties, etc.

Postby Sebena » Sat Feb 23, 2019 6:56 pm

I'd say +1 to this
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Diplomacy, weddings, EotC, treaties, etc.

Postby Dejanira » Sun May 05, 2019 8:34 am

Bump.
A little more importance to diplomacy wouldn't help wars to be more interesting?
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 956
Joined: Sun Apr 05, 2015 12:17 pm

Re: Diplomacy, weddings, EotC, treaties, etc.

Postby Meliva » Sun May 05, 2019 11:37 pm

Dejanira wrote:Bump.
A little more importance to diplomacy wouldn't help wars to be more interesting?


+1000.

Diplomacy needs to be worked on badly. This whole fiasco with the US and kitts is a prime example of how pointless it currently is.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Diplomacy, weddings, EotC, treaties, etc.

Postby Magnus the red » Sun May 05, 2019 11:45 pm

Agreed
User avatar
Magnus the red
 
Posts: 444
Joined: Mon May 14, 2018 8:30 pm

Re: [Review] Lets make diplomacy more important!

Postby PFH » Fri May 17, 2019 3:39 pm

+1 diplomacy is needing some more key features to be worthwhile.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: [Review] Lets make diplomacy more important!

Postby Sir Henry Morgan » Fri May 17, 2019 5:14 pm

+1

We may get into some tall weeds here, but there are also mistresses with certain ports that would prove beneficial along similar lines.
User avatar
Sir Henry Morgan
 
Posts: 600
Joined: Wed Apr 11, 2012 4:55 am

Re: [Review] Lets make diplomacy more important!

Postby Edwardteach » Fri May 17, 2019 6:23 pm

+1
Definitely think there should be more benefits for having a spouse or consort in a given port. Maybe lower prices in the market and to rent acres for plants. Diplomatic relations with the country that holds the port should also factor in. For example, if your nation is at war with the nation in control of the port, you would not be able to sail into that port, or at least would be attacked automatically by NPC fleets guarding the port (like once per hour).
Here is a really new idea. Why can't ports build fortifications? The port could have a screen (the same way a hideout has) and build things like ramparts, cannon turrets, powder magazine, musketeer barracks, cannon foundry, etc. It would sure make being a Governor a lot more interesting.
As it is now, the Governor doesn't do anything more that collecting for Op Permits on plantations. Yawn.
User avatar
Edwardteach
PR Administrator
 
Posts: 83
Joined: Wed Dec 14, 2016 7:17 am

Re: [Review] Lets make diplomacy more important!

Postby DezNutz » Fri May 17, 2019 9:31 pm

+1
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: [Review] Lets make diplomacy more important!

Postby Kangaroo » Sat May 18, 2019 11:05 pm

+1 from me
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs
User avatar
Kangaroo
 
Posts: 471
Joined: Sun Apr 16, 2017 3:52 am
Location: Sydney Australia

Next

Return to Suggestions