Capping Credit Market Price

We are always looking for ways to improve the game. In fact, since the beginning player suggestions had played a major part in game design.

We read all suggestions.

Re: Capping Credit Market Price

Postby DezNutz » Wed Aug 04, 2021 4:57 pm

IMO, the issue comes down to the exchange allowing anyone to place bids of almost any value without the credit having any definable value.

The claims to free market are a joke. With exception to the one tutorial that gives a player 20 credits, credits only come from one source, credit purchases with real money. The card market, ship market, and the credit exchange are simply a means for players, that do not or can not pay for credits, to obtain them in game.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Capping Credit Market Price

Postby Haron » Wed Aug 04, 2021 4:59 pm

You're talking about something entirely different than what happens here, Feniks. The only way to make prices go up is by buying lots of credits. Buying at low prices is just a good idea, that's not "creating an artificial demand". That's an actual demand. Just try doing what you claim is happening yourself, and you'll see that it simply won't work.

As for me, like I said, I've hardly ever sold a credit. I'm buying. And when my orders are filled, I usually place new ones. So how would high prices benefit me? If people overbid me, I'm not getting to buy the credits I want.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Capping Credit Market Price

Postby sXs » Thu Aug 05, 2021 1:29 pm

Haron wrote:You're talking about something entirely different than what happens here, Feniks. The only way to make prices go up is by buying lots of credits. Buying at low prices is just a good idea, that's not "creating an artificial demand". That's an actual demand. Just try doing what you claim is happening yourself, and you'll see that it simply won't work.

As for me, like I said, I've hardly ever sold a credit. I'm buying. And when my orders are filled, I usually place new ones. So how would high prices benefit me? If people overbid me, I'm not getting to buy the credits I want.


There are only 5 visible spots on tthe credit market. The person doing it is adding multiple orders at low prices to show the buy proce is higher. This elevates the sell price. We can sit here and have this circular argument all day long but in the end it is quite obvious what is happening here is artificial market control. Your statement a few months back congratulating someone on the ridiculous amount of credits acquired, the abvious activity in the credit market, and the fact that this is even a topic shows that I am not the only person that sees there is an issue with it.

Your earlier statements show that it is happening. With so many ways to make easy money in this game, taking advantage of a flawed system to make even more profit is nothing but greed. Isn't it enough that this same person basically has a strangle hold on the card market as well, top 5 in plantation producers.

the game needs some sort of price control on the credit market, or some sort of price control on the card market. Or, a complete re design of both. Piracy has disappeared because you can not make money as a pirate. The cost of cards plus the artificially inflated price of credits has killed off all real pirates. Something needs to be done.

Ambush price, 9.88 cr @450,000= 4.4 mill
Leviathon 14.33 @ 450,000=6.45 mill X 10(or 11)= 64 mill.

You are arguing that this is all ok. Killing off pirates in a game called pirates glory, because 10 bill gc is not enough, 100k credits is not enough, 50-100k voodoo cards is not enough......

Some people in this game give away their wealth because they have nothing else to do with it. They use it to help newer players grow and stay interested...... others simply acquire and hoard and kill off the things that made this game fun.

..... but heh....... it is a smart business practice right???
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Capping Credit Market Price

Postby Lil Lola » Thu Aug 05, 2021 2:41 pm

Oh Feniks are you talking about like a flat rate for the credits?
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Re: Capping Credit Market Price

Postby sXs » Thu Aug 05, 2021 2:43 pm

Lolita X wrote:Oh Feniks are you talking about like a flat rate for the credits?


No, I am talking about limiting the number of credits someone can trade on the market. Maybe preventing people from placing both buy and sell orders at the same time as well.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Capping Credit Market Price

Postby sXs » Thu Aug 05, 2021 2:48 pm

MAybe also limit the number of market orders for cards as well.

Simply changing the the value of credits.... or making fractions of a credit will do nothing to address the underlying issue at all.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Capping Credit Market Price

Postby Lil Lola » Thu Aug 05, 2021 2:52 pm

Well yeah thats why Merc does anything at all. So they can make a killing on the voodoo market lol. And then you have others who store their cards on the market so that probably doesn’t help the prices either.
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Re: Capping Credit Market Price

Postby sXs » Thu Aug 05, 2021 3:13 pm

Lolita X wrote:Well yeah thats why Merc does anything at all. So they can make a killing on the voodoo market lol. And then you have others who store their cards on the market so that probably doesn’t help the prices either.


...........................hmmmmmmmmmmmmmmmm
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Capping Credit Market Price

Postby Shadowood » Thu Aug 05, 2021 6:31 pm

Haron wrote:In real life there is no limit on the size of the orders you can place.


If you are talking about the stock market, then you are mistaken. Every stock has a finite amount of "shares". The price goes up as those shares get bought up as there is now less of them available. They become more valuable. The price decreases when people sell their shares back into the market. As now there are more shares available to purchase.

Our current GOLD BAR system is like this and it works GREAT! Our credit market has no "market cap" on the amount of credits there are. Very similar to some of the new ALT COINS being traded on todays global markets. (even Bitcoin has limit of coins available).

If we have an unlimited amount of a resource, why does the price continue to go up making it harder for new players to participate in all areas of the game. Why have voodoo prices remained high and not gone down if the credit market has gone up so much?? It is because it is being manipulated by large VETERN PLAYERS who have the resources to do so.

We need a fix. We need a change.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Capping Credit Market Price

Postby William one eye » Thu Aug 05, 2021 7:31 pm

Credits are consumed by turns, purchase, hideout, and card packs.

This means the existing creds in circulation are deflationary.

Creds become inflationary when players pay irl money to increase the number of creds in circulation.

If more are consumed by player activities than are purchased with irl money than the price will rise.

Given the small volumes traded, this can easily be exaggerated by players controlling the number available on the market.
This does not help the problem.
However I believe the supply level is the primary problem.

To go one step further into the issue,

I am not able to buy credits with irl money.
But if i could, the most effective return for my purchase would be to place them in the market at an above market value and wait until vheaper credits have sold.

This does not lower prices, it only raises them.
Because as the price of creds becomes more and more valuable the only logical choices are to hord them or to sell them for higher and higher prices.

The value of credits has become so off balance with the other markets the problem is now self perpetuating.
Image
User avatar
William one eye
 
Posts: 1616
Joined: Wed Apr 20, 2016 2:33 pm

PreviousNext

Return to Suggestions