Expedite Fleet Turns (Small)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Expedite Fleet Turns (Small)

Postby PhoenixKnight » Mon Mar 06, 2017 1:29 pm

I want to suggest making how many turns to use to help fleet reach destination more flexible.

Just like you can choose how many turns to use to expedite building and research, can we make use X turns to expedite fleet or use Y to make it reach destination?
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Expedite Fleet Turns

Postby Banger » Mon Mar 06, 2017 1:42 pm

+1
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: Expedite Fleet Turns

Postby Haron » Mon Mar 06, 2017 1:52 pm

Interesting idea. Not sure I'd ever need it myself, but more flexibility in this matter may still be a good thing.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Expedite Fleet Turns

Postby Grimrock Litless » Mon Mar 06, 2017 1:54 pm

+1
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!


Return to Approved