by Most Lee Harmless » Tue Nov 07, 2017 10:23 pm
If any fleet can attack the blockaders, does this mean they are not 'stuck' in the counter fleet until the blockade ends? Or are we suggesting anyone can try to 'run' the blockade by fighting a random fleet in it? This would mean they are fresh undamaged fleets coming up against possibly very damaged fleets, with the longer the blockade goes on, the more damaged : whilst that is actually realistic, many blockades ended purely of the need to repair, maintain and victual the blockading ships, I reckon some daily % repair metric is fair enough for the blockaders, to represent running repairs by their ships carpenters, sail makers and other skilled craftsmen who would have been aboard.
If we look at Feniks suggestion to 'switch' the income focus from population tax to trade income taxes, and then put that as the 'carrot' to maintain the blockade, it becomes workable. One issue I have is how to resolve when the blockade has succeeded, and thus the loot can be gathered, and when it is still contested and not yet 'in play' thus the port keeps its income. One notion might be to not worry about resolutions phases, etc : the blockade exists as long as a fleet blockades the port : it can 'tax' trade into the port thas chooses to pay (the toll, which then means no tax income to the port), plunder that which doesnt and, of course, receive plunder from blockade runners it defeats. This is what damages the ports income, the trade income is lost to it. The owner fights to get the trade income back.
As the trader pays the same tax to either blockader or port, there is not much reason for them to switch routes away from the port. Unless its pride or friendship with the port owners, they will keep running trade regardless. So, that income remains in play for both sides to compete for.
So, a 'runner' can challenge the blockade fleet, by fighting a random fleet within it : this is fought under normal rules, with plunder to the winner. I agree with Dez, that should exclude any ship capture, maybe more like skirmish rules on that. : I would also suggest each blockade fleet can only fight once per hour : if no blockade fleet is available to fight a 'runner', the blockade has been broken and the attempt ends.
Should the initiator find that most of their fleets are left unable to defeat a runner, doesnt want the continuing plunder losses nor to re-inforce the blockade fleet, they can 'stand down' and end their attempt themselves. That then starts the 72hr clock before another attempt can be made. I'd push that a bit further and say 7 days cool-down : the victors deserve it as, under this method, a blockade could have taken many many days to end and could, theoretically, last forever... ouch!
Now, that would work for me as both initiator and counter-force (good idea, those names, it was bugging me before with attacker/defender cos actually, the blockade is what is being defended, not the port, the port attacks the blockade to remove it.
-1 : Move to archive.