Captain Jack wrote:Fleets are the major producers of wealth, in any way you look at it. Surely, voodoo can play a great role but it is fleets that rule the game. There are multiple examples that come to mind and out of which I want to use none; you should be in a position to know. If not, it is surely not up to me to to point out and even more so, not the right place to do so.
I see the second irony post about honor points, first was from Danik, second from Wolfie. This is counterproductive. If you want to say something, please do. If you want to be ironic, get out of this topic and open a new one. I won't moderate you. Don't derail this topic though.
No one is forced to do anything. I am giving examples of play. Everyone is free to choose his path.
As for the whole-merchant-profit discussion you do fail to spot the obvious. Here is in a nice example:
-Bob makes 30M a day with trading
-He runs only trade fleets, he does not even buy cannons
-One day, evil CJ and his crew introduce blockades.
-Before he can even blink his eye, his favored port is now blockaded by a band of Pirates!
-OMG! What a shame! I will depart in pride! Goodbye cruel Avonmora! Alas! All good things come to an end.
Yes, this could well be a good example. It's a possible scenario. It has happened already. A player was making this exact sum amount of coin a day when there was a glimse that someone might attack his fleets. He wrote me a message and told me he has not touched anyone. Thus, he will now leave the game. I fare welled him. I think this was the right move to do.
I would disagree with it. They played major role back in old days now they are not. They lost purpose of bringing wealth that day when Credit market was introduced. Lets set this example I am barista I make enough money to support myself and my family. True it is not big family me,gf and our two dogs. I earn enough to spend fair ammount on the game ( I did in the past) I can just sell all those credits therefore I have gold coins. I buy more credits buy voodoo and rest I sell again I made wealth already I made hundreds of millions in few clicks. I decide it would be amazing to mess with Kiribati. I have no ships no resources in warehouse so only 2 cards hurt me confuse and time spirals. Then I see blockades another way to mess with others I contact mercenaries pay them credits I buy MoW on ship market I start blockade they join me I pay PHX credits aswell to help me. We have blockade,nation and other players suffer. After blockade ends I have enough cards and credits to keep on doing what danik said using FDs and Hideouts. Where did I needed fleets to generate wealth. Why would someone defend aggainst our blockade they are risking everything while I risk nothing.
About my irony post it was sarcasam not irony. I made it only because feniks and shadowood jumped on it like it is sufficant reward for defenders. And I haven't adressed feniks post about some people doing this for infamy or fame I can't remember right what he wrote so I wanted to know did he and rest attacked bermuda and sstg for fame or because of profit?
If trend of allowing players who play like pirates all advantage with excuse that merchants earn millions trading then I am afraid I see manyplayers quitting game and entire trend of growing player base will go down the drain. I know reply to this will be we are seeing enormouse flow of new players but my question is what does that mean when those players will not stay. I can't wait to see how this game will survive when everyone goes on pirate or witch doctor style. I guess pirates will feed on new players making them quit the game only vecause they can.