Feniks wrote:Danik wrote:And the defenders must also risk their power fleets to beat that fleet, and whatever else comes at them : their fleets will also gain DP at battles end. They will also fall prey to the hunters who will wait to pick off the carcasses. Again, why should they? they gain nothing by winning. Others may gain : merchants freely trading, hunters scavenging the battle field... but the defender risk much for nothing. In which case, as a port-owner, if you attempt to blockade my port, I would say, 'Crack on!' . the potential gain for me would be picking off your lit fleets at battles end, not fighting them in the blockade. And if the blockade wins and some traders get plundered? Not my purse, not my problem.
So, what would Blockade become? An exercise in farming merchants unopposed because its not in anyones interest to contest one.. BUT, let me sniff a chance of the monetary rewards that drive the blockader, well, then you might get a fight, which is what you want, isnt it?
Then simply choose not to defend. Park or re-route your fleets until blockade is complete. That is actually the best defense.
Traders can simply keep loading their warehouses, setting their auto trade routes, casting a few cards every day or so and bank the money. Sorry for the inconvenience to traders that may have to sign in once in awhile and reroute their fleets.
Same as pirates can bank a lot of money just by casting 3 cards on top of the hour and maybe even get ships that way it is such a inconvinience for them they need to spend extra 24 turns for millions in return... Invest in piracy you will bank millions in no times just by skirmishing fleets and hitting small war vassels