Port Blockades (Large)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Port Blockades

Postby Shadowood » Mon Oct 16, 2017 5:05 pm

I got to the 5th paragraph where a MoW is needed to start blockade.

Yep, +1. I don't need to read further. :cannon :PP
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Port Blockades

Postby Most Lee Harmless » Mon Oct 16, 2017 5:12 pm

Shadowood wrote:I got to the 5th paragraph where a MoW is needed to start blockade.

Yep, +1. I don't need to read further. :cannon :PP


Why? Under the voodoo limitations and rules of engagement.. you cant steal it. You can lift its cargo though... whoopee.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby DezNutz » Mon Oct 16, 2017 5:14 pm

William one eye wrote:
DezNutz wrote:
Captain Jack wrote:-All fleets on the defenders side, get a penalty of 18 danger points.


One thing that I disagree with is the defenders receiving danger for successfully defending a port. In PvP you don't receive danger for winning in the defensive, why should you here. All Attackers should receive danger points no matter the outcome.



Unlike a normal fleet defense, players are choosing to commit their fleets to the attack.
Since they are choosing to fight, they should incur danger.


So both attackers and defenders should receive Danger Points after the battle?

Why should a defender receive danger points? If your nation owns the port, why should you receive danger for defending it.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Port Blockades

Postby Shadowood » Mon Oct 16, 2017 5:19 pm

Danik wrote:
Shadowood wrote:I got to the 5th paragraph where a MoW is needed to start blockade.

Yep, +1. I don't need to read further. :cannon :PP


Why? Under the voodoo limitations and rules of engagement.. you cant steal it. You can lift its cargo though... whoopee.


Just means that some MoW will be out of marina finally. Someone will slip up. They always do. ;)
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Port Blockades

Postby Most Lee Harmless » Mon Oct 16, 2017 5:24 pm

Shadowood wrote:
Danik wrote:
Shadowood wrote:I got to the 5th paragraph where a MoW is needed to start blockade.

Yep, +1. I don't need to read further. :cannon :PP


Why? Under the voodoo limitations and rules of engagement.. you cant steal it. You can lift its cargo though... whoopee.


Just means that some MoW will be out of marina finally. Someone will slip up. They always do. ;)


That is true.. and if the initiator, who has to use the MoW, loses the blockade and gets loaded with danger penalties as a result... mmm... might be a race to the prize :)

oaky, +1 to that bit then :D
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby DezNutz » Mon Oct 16, 2017 5:27 pm

That's assuming that the person initiating the blockade is a moron that doesn't have a way to reduce that quickly. I don't see inexperienced players initiating blockades. Sounds like wishful thinking Shadowood.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Port Blockades

Postby Shadowood » Mon Oct 16, 2017 5:28 pm

Really liking this suggestion CJ. Not seeing many needed revisions as of right now.

Question, how many of your own fleets can you put forth toward a blockade. I didn't see that mentioned.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Port Blockades

Postby Sebena » Mon Oct 16, 2017 5:39 pm

Shadowood wrote:Really liking this suggestion CJ. Not seeing many needed revisions as of right now.

Question, how many of your own fleets can you put forth toward a blockade. I didn't see that mentioned.



5 ships meaning 1 fleet I believe I read it somewhere
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Port Blockades

Postby Shadowood » Mon Oct 16, 2017 5:41 pm

2nd question

-Every participant, may use up to 5 ship damage cards during the blockade duration.


Are the Attackers and Defenders going to be able to see a list of "Players" and "Fleets" similar to the Plunder Board when someone has danger on? How else would we know what Fleet to cast damage cards on?

Assuming Damage Cards are:
Call Kraken
Swarm of Worms
Fire Ship

Call Leviathan? - No DMG, but loss of LEVEL
Sabotage? = No DMG, but loss of ATT POINTS

Can you verify your list of DMG CARDS
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Port Blockades

Postby Shadowood » Mon Oct 16, 2017 5:43 pm

Wolfie wrote:
Shadowood wrote:Really liking this suggestion CJ. Not seeing many needed revisions as of right now.

Question, how many of your own fleets can you put forth toward a blockade. I didn't see that mentioned.



5 ships meaning 1 fleet I believe I read it somewhere


Right, but it later states that attackers can keep adding fleets. I would like to know if there is a limit to what can be added. Also, I guess is there a cost to add fleets outside the person who initiates the blockade.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

PreviousNext

Return to Approved