Mack wrote:i like the idea of makeing assets vulnerable to plunder. but man that would be a real pain if you had several fleets to keep track of. this is one thing that got me too but there is no better solution in my mind that would not be too much to deal with.. if you have 50 fleets and are under attack is is already difficult to keep up with all those ships if you dont want to defleet..
This is because the game is set to an infinite

Meliva, automatic trade routes aren't the funniest thing

And trade routes profitabilities don't change

Just if people don't want to change, the game won't change ... but what i see here is a group of people who would like some changes to make the game better.
yeah more expensive ships are more powerful, but even in reality i can ammass a large number of cheap ships and destroying the powerful ship. here it isn't possible cause many newborns could then destroy some sotl belonging to veterans, and this would put pressure to many.