Mack wrote:i like the idea of makeing assets vulnerable to plunder. but man that would be a real pain if you had several fleets to keep track of. this is one thing that got me too but there is no better solution in my mind that would not be too much to deal with.. if you have 50 fleets and are under attack is is already difficult to keep up with all those ships if you dont want to defleet..
This is because the game is set to an infinite if there was a cap of 100 fleets, having 50 fleets would be huge, havin 100 would be top, but even having 5 would be not bad at all. But here we have many many fleets and the way to win is always having more and more powerful, without real strategy. just amassing tons of gold and making more powerful ships not really beatable.
Meliva, automatic trade routes aren't the funniest thing you can amass tons of gold by doing nothing. and even if you skirmish someone, the skirmished usually has national insurance which covers ... no loss. The problem of the game is that everything is set to facility, nations provide automatic gold from citizens, so millions daily which can cover insurances and so on. All this gold created automatically renders useless a bank.
And trade routes profitabilities don't change i check them every day and on my excel they don't change.
Just if people don't want to change, the game won't change ... but what i see here is a group of people who would like some changes to make the game better.
yeah more expensive ships are more powerful, but even in reality i can ammass a large number of cheap ships and destroying the powerful ship. here it isn't possible cause many newborns could then destroy some sotl belonging to veterans, and this would put pressure to many.