Clockwork wrote:I say the pirate version of the flagship should be the strongest flagship possible, and the only counter is another pirates flagship and pirate hunter flagship. A traders flagship should never be able to beat a pirates flagship. A flagship should be able to only have perks for the desired paths the player wishes to take, and not be able to combine two paths or all of them. A trader flagship for example, will never counter a pirate flagship. However, a pirate hunter flagship can counter the pirate flagship. A privateer flagship can be countered by itself and a trader flagship depending on the stats and experience. A fishing flagship being naturally and statistically countered by pirate flagship and privateer flagship.
The privateer and pirate flagship going at it is even odds and all depends on the captain of the ship. Same goes for tactics and strength of the ship.
A trader flagship will give trader bonuses, privateer more naval abilities for combatting trader and pirate flagships, a pirate hunter to completely dessimate the pirate flagship but still have issues against privateer flagships. Pirates and nobleman fight different naturally and historically. This should be taken to account as the path changes fighting style.
Just my two cents for this.
Overly complex and no. If a trader has built up a better flagship it shouldn't automatically lose against a pirate whose flagship is not as good, just because it's a pirate flagship.
Are you sure you're not Grimrock's twin brother?