Plantations Expansion

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Re: Plantations Expansion

Postby William one eye » Mon Jun 12, 2017 5:50 pm

Perhaps unlicensed farming could be a choice - but your production could only be transported by a player flying the black
and if your farming infamy grows to high you get in trouble with the nation.

Unlicensed farms would have a low operating cost due to no taxes / bribes / fees ect.

so products could sell at a below market rate and also yield a better profit per crate for the farmer
and better profit for the smuggler

This would come with risk of discovery

Your investments would be in barriers and camo to prevent discovery of the farm. As the farm grows, if it out paces you investment in concealment you start incurring farm infamy. If this happens a nation can vote to have your farm destroyed. I suggest a voodoo card that reduces farm infamy.

alternately - if there are not enough pirates interested in smuggling product - perhaps the transport could be extended to
player that belong to any non port controlling nation
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Re: Plantations Expansion

Postby PhoenixKnight » Mon Jun 12, 2017 5:54 pm

Can pirates pillage and raid the plantations?
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Re: Plantations Expansion

Postby William one eye » Mon Jun 12, 2017 5:56 pm

I am suggesting plantation build danger if run for overproduction - if they get to many points they become raidable

- see my earlier posts
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Re: Plantations Expansion

Postby Valar Morghulis » Mon Jun 12, 2017 6:04 pm

It may be that there is a need for another voodoo card.. Like the "black widow witch" that has a tendency to poison drinking water at the farms?
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Re: Plantations Expansion

Postby William one eye » Mon Jun 12, 2017 6:15 pm

Valar Morghulis wrote:It may be that there is a need for another voodoo card.. Like the "black widow witch" that has a tendency to poison drinking water at the farms?


perhaps they could afford you some Brazilian Wandering Spiders to release upon unfortunate plantation overseers.
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Re: Plantations Expansion

Postby Valar Morghulis » Mon Jun 12, 2017 6:27 pm

They may indeed come in handy
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Re: Plantations Expansion

Postby Valar Morghulis » Mon Jun 12, 2017 6:43 pm

Or the "Naughty nature" where a various list of unpredictable incidents may strike. Like:

A swarm of sun crazed and starved locust shows up munching happily on the crop
Drought - self explanatory
flood - workers get their feet wet and crop drowns
the hissler - Workers have uprooted a few nests by accident containing rabid snakes scaring the behejesus out of them
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Re: Plantations Expansion

Postby sXs » Mon Jun 12, 2017 7:02 pm

Valar Morghulis wrote:Or the "Naughty nature" where a various list of unpredictable incidents may strike. Like:

A swarm of sun crazed and starved locust shows up munching happily on the crop
Drought - self explanatory
flood - workers get their feet wet and crop drowns
the hissler - Workers have uprooted a few nests by accident containing rabid snakes scaring the behejesus out of them


Chi Omega - a bunch of drunk naked coeds run through your fields and trample your crops.
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Re: Plantations Expansion

Postby William one eye » Mon Jun 12, 2017 7:08 pm

Feniks wrote:
Valar Morghulis wrote:Or the "Naughty nature" where a various list of unpredictable incidents may strike. Like:

A swarm of sun crazed and starved locust shows up munching happily on the crop
Drought - self explanatory
flood - workers get their feet wet and crop drowns
the hissler - Workers have uprooted a few nests by accident containing rabid snakes scaring the behejesus out of them


Chi Omega - a bunch of drunk naked coeds run through your fields and trample your crops.



This would certainly be followed by immediate pirate occupation of the estate
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Re: Plantations Expansion

Postby Shadowood » Fri Jun 30, 2017 4:24 pm

CJ,

Will Governors of a Plantation Port be able to have a plantation themselves in that same port they Govern??
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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