Wolfie wrote:Haron wrote:It is important to remember that in this game, everyone can become pirates, join another nation, become pirate again, join a third nation and so on. The game mechanics therefore needs to support such changes. Having certain features stop working, change name or get different game mechanics based on whether or not the player is pirate or belongs to a nation for the moment, is inconvenient and unnecessary.
if you are aggainst idea of real world mechanics then if my memory serves me right you proposed some sort of stock market it's a real world mechanic and therefore according to your logic it's can't be implemented...
Please. Let's keep the discussion on a decent level, shall we? Having something that exists in the real world also exist in the game, is NOT using real world mechanics to argue for how the game mechanics should work. I don't say "there are ships in the real world, so we can't use ships in the game". What WOULD be using real world mechanics as arguments, though, could be:
"Voodoo doesn't exist in the real world"
"Instant travel is impossible in the real world"
"Pirates could attack any ship in the real world, they didn't have to aquire Danger"
And you see, using such arguments is really not a good idea.
My argument for implementing a "stock market" system was NOT that this was how the "real world" worked - it was simply that such mechanics would, in my opinion, be much better for the game than the current system. I argue for that based on how it would affect the game, and what I think would be good for the game. And I wish everyone else would use such arguments, too. I could always find some way to link an effect to the real world, and argue for or against it based on that (YES, usually both ways). But most people using such arguments, simply use them because they lack the ability to show how the rule would affect the game, and explain why that change would be good/bad for the game.