Fame earnings through gold earnings

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Re: Fame earnings through gold earnings

Postby Sir Henry Morgan » Thu Apr 02, 2015 6:50 pm

The way I understand it, Maj. that is the way it works, and will still work. From the way I understand fame to work in the future, Fame is gained when you spend your gold, not earn it. This means you gain fame when you spend that 1,000,000 gold coin from the treasury, or the the income from your party cards, etc.

We also gain fame from the mistress system. Fame is awarded for romance, but is fame, none the less.

I like the idea of fame gained for one's assets - value of their buried treasure, their hideout, their bank accounts, their ships, etc. will provide so much fame. People who are wealthy and have many assets are famous. Fame awarded for wealth, but is fame, none the less.

As for the battle fame, seems out of balance, as it stands, but it works. With the wealth system corrected, a tweak to the battle system in the form of a bonus for ship and fleet configurations could probably be created.

However, for piracy it is a different matter. Pirates can have no banks, no king, no laws, no treasury. They should at least have an advantage as they fly the Jolly Roger, and what better place would that be than at sea?

Countries battled each other many, many more times, but this be a land of pirates, thus the fame must reflect it somehow.

Here are some thoughts:

For those flying the Jolly Roger, in addition to the normal fame, they receive an additional 25% of the fame - not from the defender, but generated simply because this is a pirate attack. The world would spread the name of a pirate. Advanced Piracy could also enhance it.

Would it make sense, that as the pirate is never totally vanquished, his fame would also only be reduced by 1/2, as while defeated in naval battle, he will live to fight another day.


Here's another thought; In addition, for every 1,000,000 fame points, the Pirate would gets a "Dread" bonus of 1-2% attack bonus not unlike the Bless Curse.

Another idea for Dread Bonus would be to apply it differently. Say for every 1,0000,0000 fame points, a pirate gets a 5% chance of attacking a fleet and defeating it without firing a shot, to max out at 80%. A pirate attacking many trade fleets, could do so without firing a shot, simply by boarding and plundering The more famous he becomes, the more likely he will need to be stopped as he gathers more fame and treasure as he moves from trade fleet to trade fleet.

If a pirate has only 25 ships, he will only acquire 1/2 the normal DR when going to battle. At 26 to 49 ships, he would receive the normal DR points, and at 50 or more, he gains double the number of DR points when his ships go to battle. This would go with the fact that one of the challenges of defeating pirates was finding them. The more ships, the easier it is to find them.

The Dread bonus would only work in Attack mode, not in defense.

Countries battling each other was quite common, but not as noted as the pirate attacks - they lacked the ominous feel of evil and wrong doing that pirate attacks put forth. It wasn't necessarily how good they were at battle, but their reputation that would win the day.

Every one remembers the pirate Blackbeard, but without looking it up, what was the name of the officer in command of the vessel that finally defeated him?

Sure, some will know, but most will not. My point is, the battle sequence could put a bit weight for the pirate to have a bit of an edge simply because he or she be a pirate flying the Jolly Roger.

These are just thoughts and ideas - I am certain there are other ideas on how to balance the fame points for battle, most likely much better thought out and better suited for what Pirates Glory needs.
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Re: Fame earnings through gold earnings

Postby Captain Jack » Thu Apr 02, 2015 10:43 pm

Nice ideas on special traits for Pirates. Surely we can create a topic and gather them all there.
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Re: Fame earnings through gold earnings

Postby Most Lee Harmless » Thu Apr 02, 2015 11:14 pm

I like the concept of SHM's bonus for pirates : one thing does strike me though about the 'dread' bonus allowing for uncontested victories : historically, pirates preyed on merchants, any sign of a warship and they suddenly remembered an urgent appointment elsewhere. It would be rather surreal if, in an extreme example, the single sow fleet of a famous pirate defeated a full sotl fleet without a gun firing just because the dice fell in their favour...
-1 : Move to archive.
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Forthcoming Fame Formula update

Postby Captain dungeness » Fri Apr 03, 2015 7:42 am

Captain Jack wrote:
Code: Select all
-Fame Loss: (10% of total Fame) / (Number of Fleets owned by loser) -> Winner loots half of this

What is the reasoning behind using the player's number of fleets in this calculation? And why does the fleet count affect the fame loss so significantly? I have a few examples here which illustrate why I think these formulas should be changed:

If I have 100 fleets:
EXAMPLE 1: Current Fame: 2,000,000. After 100 plunders I still have 1,809,000 (Previously would have been 11,800).
EXAMPLE 2: Current fame: 1,000. After 100 plunders I still have 904 fame. After 3,688 plunders I have 25 fame (previously was 73 plunders).

If I have 20 fleets:
EXAMPLE 3: Current Fame: 2,000,000. After 100 plunders I have 1,200,000 (Previously would have been 11,800).
EXAMPLE 4: Current fame: 1,000. After 100 plunders I still have 605 fame. After 737 plunders I have 25 fame.


RESULTS:
1) Pirates are encourage to make many dummy fleets with just 1 cheap ship so that they get the fleet bonus and don't lose much fame when plundered.

2) No one will ever reach the 25 fame protection because it takes over 700 plunders if they have 20 fleets and just 1,000 fame.

3) Plundering anyone with more than a few fleets will not give you much fame at all. A player with 20 fleets now gives 10% of the fame it used to give (a player with 100 fleets gives 2% of the fame it used to give!). On the other hand, large traders will be able to make fame 100 times easier than plundering by simply digging up gold and buying just about anything with it.

I'm sorry to be so critical here, but are these the results you are looking for?

-Captain D
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Re: Forthcoming Fame Formula update

Postby Captain dungeness » Fri Apr 03, 2015 7:46 am

Captain Jack wrote:Way 1: Fame earned through Gold Spending
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Code: Select all
-1 point of Fame earned for every 100 gold coins spent.

Please make sure sending gold to banks and paying taxes does not count towards fame. Otherwise I could make infinite fame by paying a player through my bank and having them pay me back through their bank. Or I could increase ship taxes to huge amounts and pay the nation but then send the gold back to myself every 3 days with the nation payment system. Infinite fame.
-Captain D

EDIT: Or I could buy and sell the same gold bars over and over to a port and keep gaining fame every time I buy.
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Re: Fame earnings through gold earnings

Postby Captain Jack » Fri Apr 03, 2015 7:51 am

Having a bunch of fleets to avoid fame loss is going to cost gold, therefore the one balance the other.

Regarding fees for banks and taxes,we can exempt taxes and payments. Deposits/withdrawals are excluded by default.

Gold Bars are not an issue. The fame earned is 1% while with Diplomat card you can earn half of it in gold. Therefore, gold equivelant is 0.5% while the market fee is 3%.

So, for 1M spent on Gold Bars, you earn 10k fame and you lose 30k gold. If you choose to get gold back, then you get back 5k gold. It is a fair trade I guess. Although perhaps we should make the market fee larger, because of the duke bonus.
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Re: Fame earnings through gold earnings

Postby Captain dungeness » Fri Apr 03, 2015 7:57 am

Captain Jack wrote:Having a bunch of fleets to avoid fame loss is going to cost gold, therefore the one balance the other

I believe the gold cost of a level 1 cutter is insignificant. The ship is worth about 15,000 and 20 captains costs less than 500k and everyone already has more than 20 captains... That's a VERY small price to pay for reducing your fame loss by 10x!

Captain Jack wrote:So, for 1M spent on Gold Bars, you earn 10k fame and you lose 30k gold. If you choose to get gold back, then you get back 5k gold. It is a fair trade I guess. Although perhaps we should make the market fee larger, because of the duke bonus.

This means I can do this trade and spend 1M gold coins to get 333,333 fame. It's a direct conversion of gold coins into fame instantly. While pirates need to plunder me 100+ times to gain the same amount of fame. If they want fame they are better off booty-mastering my gold and turning it into gold bars and buy/selling it to a port to gain fame.
Last edited by Captain dungeness on Fri Apr 03, 2015 8:03 am, edited 1 time in total.
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Re: Fame earnings through gold earnings

Postby Captain Jack » Fri Apr 03, 2015 7:58 am

You have fleets that can be attacked though.
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Re: Fame earnings through gold earnings

Postby Captain dungeness » Fri Apr 03, 2015 8:06 am

Captain Jack wrote:You have fleets that can be attacked though.

Yes, if you have 20 fleets with just a level 5 cutter, those fleets could be attacked with a FoJ raid. BUT the attacks on those fleets would only provide about 10k fame* each so to get 200k fame they would need to plunder 20 times whereas right now that fame is given in 2 plunders, not 20. At that rate the attacker will gain huge danger and run out of turns and FoJ cards.

*assuming the defender has 2M fame to start with
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Re: Fame earnings through gold earnings

Postby Captain Jack » Fri Apr 03, 2015 8:10 am

Perhaps we should use number of ships instead. Nowhere else we use number of fleets after all. This way we can get up more solid results.

So instead of Fame Loss: (10% of total Fame) / (Number of Fleets owned by loser)

We make it -Fame Loss: (10% of total Fame) / (Number of Ships owned by loser/5)
This way we eliminate the 1-ship fleets for this issue alone.

Regarding the Gold Bars issue, it is an issue related with Gold Bars mostly and a solution for the Gold Bars instead should be found. A way would be to increase the market fee. We need to think this one more perhaps.
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